/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2013 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.tina.mutagen; import org.jwildfire.base.Prefs; import org.jwildfire.base.Tools; import org.jwildfire.create.tina.base.Layer; import org.jwildfire.create.tina.randomflame.AllRandomFlameGenerator; import org.jwildfire.create.tina.randomflame.RandomFlameGenerator; import org.jwildfire.create.tina.randomflame.RandomFlameGeneratorSample; import org.jwildfire.create.tina.randomflame.RandomFlameGeneratorSampler; import org.jwildfire.create.tina.randomgradient.RandomGradientGeneratorList; import org.jwildfire.create.tina.randomsymmetry.RandomSymmetryGeneratorList; import org.jwildfire.create.tina.swing.RandomBatchQuality; public class RandomFlameMutation implements Mutation { @Override public void execute(Layer pLayer) { RandomFlameGenerator randGen = new AllRandomFlameGenerator(); int palettePoints = 3 + Tools.randomInt(68); boolean fadePaletteColors = Math.random() > 0.33; int IMG_WIDTH = 80; int IMG_HEIGHT = 60; RandomFlameGeneratorSampler sampler = new RandomFlameGeneratorSampler(IMG_WIDTH, IMG_HEIGHT, Prefs.getPrefs(), randGen, RandomSymmetryGeneratorList.SPARSE, RandomGradientGeneratorList.DEFAULT, palettePoints, fadePaletteColors, RandomBatchQuality.NORMAL); RandomFlameGeneratorSample sample = sampler.createSample(); pLayer.assign(sample.getFlame().getFirstLayer()); } }