/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2014 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.tina.randomgradient; import java.util.ArrayList; import java.util.List; import org.jwildfire.create.tina.palette.RGBColor; import org.jwildfire.image.Pixel; import org.jwildfire.transform.HSLTransformer; import org.jwildfire.transform.HSLTransformer.HSLPixel; public class StrongHueRandomGradientGenerator extends RandomGradientGenerator { @Override public String getName() { return "Strong hue"; } @Override public List<RGBColor> generateKeyFrames(int pKeyFrameCount) { HSLPixel hslPixel = new HSLPixel(); Pixel rgbPixel = new Pixel(); List<RGBColor> keyFrames = new ArrayList<RGBColor>(); hslPixel.saturation = Math.random() * 0.1 + 0.8999; for (int i = 0; i < pKeyFrameCount; i++) { hslPixel.luminosity = Math.random() * 0.90; double rnd = Math.random() + Math.random() + Math.random() + Math.random() + Math.random(); if (rnd > 4.0) hslPixel.hue = 0.8 + (rnd - 4.0) / 7.0; else if (rnd > 3.0) hslPixel.hue = 0.2 + (rnd - 3.0) / 7.0; else if (rnd > 2.0) hslPixel.hue = 0.0 + (rnd - 2.0) / 7.0; else if (rnd > 1.0) hslPixel.hue = 0.6 + (rnd - 1.0) / 7.0; else hslPixel.hue = 0.4 + rnd / 7.0; HSLTransformer.hsl2rgb(hslPixel, rgbPixel); RGBColor col = new RGBColor(rgbPixel.r, rgbPixel.g, rgbPixel.b); keyFrames.add(col); } return keyFrames; } }