/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2015 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.eden.sunflow; import org.jwildfire.create.eden.sunflow.base.PartBuilder; import org.jwildfire.create.tina.meshgen.marchingcubes.Face; import org.jwildfire.create.tina.meshgen.marchingcubes.Mesh; import org.jwildfire.create.tina.meshgen.marchingcubes.Point2f; import org.jwildfire.create.tina.meshgen.marchingcubes.Point3f; public class LegacyMeshBuilder extends PrimitiveBuilder<LegacyMeshBuilder> implements PartBuilder { private Mesh mesh = new Mesh(); public LegacyMeshBuilder(SunflowSceneBuilder pParent) { super(pParent); } @Override public void buildPart(StringBuilder pTarget) { pTarget.append("object {\n"); if (!shader.isEmpty()) pTarget.append(" shader " + shader.toSceneStringPart() + "\n"); transform.buildPart(pTarget); pTarget.append(" type generic-mesh\n"); if (!name.isEmpty()) pTarget.append(" name " + name.toSceneStringPart() + "\n"); pTarget.append(" points " + mesh.getVertices().size() + "\n"); for (Point3f point : mesh.getVertices()) { pTarget.append(" " + point.x + " " + point.y + " " + point.z + "\n"); } pTarget.append(" triangles " + mesh.getFaces().size() + "\n"); for (Face face : mesh.getFaces()) { pTarget.append(" " + face.a + " " + face.b + " " + face.c + "\n"); } if (mesh.getVertexNormals() != null && mesh.getVertexNormals().size() == mesh.getVertices().size()) { pTarget.append(" normals vertex\n"); for (Point3f point : mesh.getVertexNormals()) { pTarget.append(" " + point.x + " " + point.y + " " + point.z + "\n"); } } else { pTarget.append(" normals none\n"); } if (mesh.getTextureCoords() != null && mesh.getTextureCoords().size() == mesh.getVertices().size()) { pTarget.append(" uvs vertex\n"); for (Point2f uv : mesh.getTextureCoords()) { pTarget.append(" " + uv.u + " " + uv.v + "\n"); } } else { pTarget.append(" uvs none\n"); } pTarget.append("}\n"); } public LegacyMeshBuilder withMesh(Mesh pMesh) { mesh = pMesh; return this; } }