/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2014 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.tina.meshgen.marchingcubes; public class Point3f { public float x, y, z; public Point3f() { } public Point3f(Point3f pSrc) { x = pSrc.x; y = pSrc.y; z = pSrc.z; } public Point3f(double pX, double pY, double pZ) { set((float) pX, (float) pY, (float) pZ); } public Point3f(float pX, float pY, float pZ) { set(pX, pY, pZ); } public void set(float pX, float pY, float pZ) { x = pX; y = pY; z = pZ; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + Float.floatToIntBits(x); result = prime * result + Float.floatToIntBits(y); result = prime * result + Float.floatToIntBits(z); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Point3f other = (Point3f) obj; if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x)) return false; if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y)) return false; if (Float.floatToIntBits(z) != Float.floatToIntBits(other.z)) return false; return true; } }