/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2016 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.tina.randomflame; import org.jwildfire.base.Tools; import org.jwildfire.create.tina.base.Flame; import org.jwildfire.create.tina.randomsymmetry.RandomSymmetryGeneratorList; import org.jwildfire.create.tina.swing.RandomBatchQuality; public class LayersRandomFlameGenerator extends RandomFlameGenerator { @Override public Flame prepareFlame(RandomFlameGeneratorState pState) { Flame flame = createSubFlame(pState); int layerCount = 2 + ((Math.random() > 0.66) ? 1 : 0); for (int i = 1; i < layerCount; i++) { Flame subFlame = createSubFlame(pState); flame.getLayers().add(subFlame.getFirstLayer()); flame.getLayers().get(0).setWeight(0.85 + Math.random() * 0.3); } flame.setPixelsPerUnit(200); return flame; } private Flame createSubFlame(RandomFlameGeneratorState pState) { AllRandomFlameGenerator randGen = new AllRandomFlameGenerator(); randGen.setUseSimpleGenerators(true); final int IMG_WIDTH = 120; final int IMG_HEIGHT = 90; int palettePoints = 3 + Tools.randomInt(17); boolean fadePaletteColors = Math.random() > 0.125; RandomFlameGeneratorSampler sampler = new RandomFlameGeneratorSampler(IMG_WIDTH, IMG_HEIGHT, pState.getPrefs(), randGen, RandomSymmetryGeneratorList.NONE, pState.getGradientGenerator(), palettePoints, fadePaletteColors, RandomBatchQuality.LOW); return sampler.createSample().getFlame(); } @Override public String getName() { return "Layers"; } @Override public boolean isUseFilter(RandomFlameGeneratorState pState) { return false; } @Override protected Flame postProcessFlameBeforeRendering(RandomFlameGeneratorState pState, Flame pFlame) { return pFlame; } @Override protected Flame postProcessFlameAfterRendering(RandomFlameGeneratorState pState, Flame pFlame) { return pFlame; } }