/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2013 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.tina.dance;
import java.util.ArrayList;
import java.util.List;
import org.jwildfire.base.Prefs;
import org.jwildfire.create.tina.animate.FlameMorphService;
import org.jwildfire.create.tina.animate.FlameMorphType;
import org.jwildfire.create.tina.base.Flame;
import org.jwildfire.create.tina.dance.motion.Motion;
public class DancingFlameStack {
private final Prefs prefs;
private List<DancingFlame> flames = new ArrayList<DancingFlame>();
public DancingFlameStack(Prefs pPrefs) {
prefs = pPrefs;
}
public void addFlame(Flame pFlame, int pMorphFrameCount, List<Motion> pMotions) {
if (flames.size() == 0 || pMorphFrameCount < 2) {
flames.add(new DancingFlame(pFlame, pMotions));
}
else {
Flame prevFlame = flames.get(flames.size() - 1).getFlame();
for (int i = 1; i < pMorphFrameCount; i++) {
Flame flame = FlameMorphService.morphFlames(prefs, FlameMorphType.MORPH, prevFlame, pFlame, i, pMorphFrameCount);
// TODO how to morph motions?
flames.add(new DancingFlame(flame, pMotions));
}
flames.add(new DancingFlame(pFlame, pMotions));
}
}
public DancingFlame getFlame() {
if (flames.size() > 0) {
DancingFlame res = flames.get(0);
if (flames.size() > 1) {
flames.remove(0);
}
return res;
}
else {
return null;
}
}
}