/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2015 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.eden.base; public class Size3f { private float x, y, z; public static final Size3f OPTIONAL = new Size3f(1.0f, 1.0f, 1.0f); public Size3f() { } public Size3f(float pX, float pY, float pZ) { x = pX; y = pY; z = pZ; } public Size3f(double pX, double pY, double pZ) { x = (float) pX; y = (float) pY; z = (float) pZ; } public float getX() { return x; } public void setX(float pX) { x = pX; } public float getY() { return y; } public void setY(float pY) { y = pY; } public float getZ() { return z; } public void setZ(float pZ) { z = pZ; } public void assign(Size3f pSource) { x = pSource.getX(); y = pSource.getY(); z = pSource.getZ(); } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + Float.floatToIntBits(x); result = prime * result + Float.floatToIntBits(y); result = prime * result + Float.floatToIntBits(z); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Size3f other = (Size3f) obj; if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x)) return false; if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y)) return false; if (Float.floatToIntBits(z) != Float.floatToIntBits(other.z)) return false; return true; } }