/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2015 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.tina.meshgen.marchingcubes;
public class Point2f {
public float u, v;
public Point2f() {
}
public Point2f(double pU, double pV) {
set((float) pU, (float) pV);
}
public Point2f(float pU, float pV) {
set(pU, pV);
}
public void set(float pU, float pV) {
u = pU;
v = pV;
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + Float.floatToIntBits(u);
result = prime * result + Float.floatToIntBits(v);
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Point2f other = (Point2f) obj;
if (Float.floatToIntBits(u) != Float.floatToIntBits(other.u))
return false;
if (Float.floatToIntBits(v) != Float.floatToIntBits(other.v))
return false;
return true;
}
}