/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2015 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.tina.meshgen.marchingcubes; public class Point2f { public float u, v; public Point2f() { } public Point2f(double pU, double pV) { set((float) pU, (float) pV); } public Point2f(float pU, float pV) { set(pU, pV); } public void set(float pU, float pV) { u = pU; v = pV; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + Float.floatToIntBits(u); result = prime * result + Float.floatToIntBits(v); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Point2f other = (Point2f) obj; if (Float.floatToIntBits(u) != Float.floatToIntBits(other.u)) return false; if (Float.floatToIntBits(v) != Float.floatToIntBits(other.v)) return false; return true; } }