package com.rebelkeithy.ftl.weapons;
import java.util.HashMap;
import java.util.Map;
public class BombBuilder implements WeaponBuilder
{
public Map<String, BombDef> weapons = new HashMap<String, BombDef>();
static class BombDef
{
public int power;
public int cooldown;
Map<String, Integer> damages = new HashMap<String, Integer>();
String ammo = null;
public void addDamage(String damage, int amount)
{
damages.put(damage, amount);
}
public String toString()
{
return "" + power + ", " + cooldown + ", " + damages + ", " + ammo;
}
}
public void addWeapon(String name, BombDef def)
{
weapons.put(name, def);
}
@Override
public Weapon build(String name)
{
System.out.println(name);
BombDef def = weapons.get(name);
if(def != null)
{
BombWeapon weapon = new BombWeapon(name, def.power, def.cooldown);
for(String damage : def.damages.keySet())
{
weapon.setDamage(damage, def.damages.get(damage));
}
weapon.setAmmo(def.ammo);
return weapon;
}
return null;
}
}