package com.rebelkeithy.ftl.view.scene.hangar;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.rebelkeithy.ftl.view.Button;
public class ButtonRight extends Button
{
private HangerScreen hanger;
public ButtonRight(HangerScreen hanger, int imageX, int imageY, Texture image_up)
{
super(imageX, imageY, image_up);
this.hanger = hanger;
}
@Override
protected void render(SpriteBatch batch, Texture texture, int x, int y)
{
TextureRegion region = new TextureRegion(texture);
region.flip(true, false);
batch.draw(region, x, y);
}
public void leftClick()
{
hanger.nextShip();
}
}