package com.rebelkeithy.ftl.view.scene.hangar; import com.badlogic.gdx.graphics.Texture; import com.rebelkeithy.ftl.view.ButtonToggleable; public class DifficultyButton extends ButtonToggleable { private HangerScreen screen; private int difficulty; public DifficultyButton(HangerScreen screen, int difficulty, int i, int j, Texture autofire_up) { super(i, j, autofire_up); this.screen = screen; this.difficulty = difficulty; } public void leftClick() { screen.setDifficulty(difficulty); } }