package com.rebelkeithy.ftl.view.scene.hangar;
import com.badlogic.gdx.graphics.Texture;
import com.rebelkeithy.ftl.view.ButtonToggleable;
public class DifficultyButton extends ButtonToggleable
{
private HangerScreen screen;
private int difficulty;
public DifficultyButton(HangerScreen screen, int difficulty, int i, int j, Texture autofire_up)
{
super(i, j, autofire_up);
this.screen = screen;
this.difficulty = difficulty;
}
public void leftClick()
{
screen.setDifficulty(difficulty);
}
}