package com.rebelkeithy.ftl.view.scene.hangar;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.rebelkeithy.ftl.ship.Ship;
import com.rebelkeithy.ftl.view.Button;
import com.rebelkeithy.ftl.view.TextureRegistry;
public class ShipButton extends Button
{
private ListGUI gui;
private Ship ship;
private Texture miniShip;
private Texture buttonsOn;
private Texture buttonsSelect;
private Texture challenge1On;
private Texture challenge1Off;
private Texture challenge2On;
private Texture challenge2Off;
private Texture challenge3On;
private Texture challenge3Off;
public ShipButton(ListGUI gui, Ship ship, int imageX, int imageY)
{
super(imageX, imageY, TextureRegistry.registerSprite("ship_list_button_on", "customizeUI/ship_list_button_on"));
this.gui = gui;
this.ship = ship;
this.image_down = TextureRegistry.registerSprite("ship_list_button_select2", "customizeUI/ship_list_button_select2");
this.image_hover = TextureRegistry.registerSprite("ship_list_button_select2", "customizeUI/ship_list_button_select2");
this.image_disabled = TextureRegistry.registerSprite("ship_list_button_off", "customizeUI/ship_list_button_off");
buttonsOn = TextureRegistry.registerSprite("ship_list_button_lower_on", "customizeUI/ship_list_button_lower_on");
buttonsSelect = TextureRegistry.registerSprite("ship_list_button_lower_select2", "customizeUI/ship_list_button_lower_select2");
this.height += 40;
this.screenY -= 40;
challenge1On = TextureRegistry.registerSprite("S_1_on", "achievements/S_1_on");
challenge1Off = TextureRegistry.registerSprite("S_1_off", "achievements/S_1_off");
challenge2On = TextureRegistry.registerSprite("S_2_on", "achievements/S_2_on");
challenge2Off = TextureRegistry.registerSprite("S_2_off", "achievements/S_2_off");
challenge3On = TextureRegistry.registerSprite("S_3_on", "achievements/S_3_on");
challenge3Off = TextureRegistry.registerSprite("S_3_off", "achievements/S_3_off");
if(ship != null)
{
miniShip = TextureRegistry.getTexture(ship.renderData.miniShipTexture);
this.setDisabled(false);
}
else
{
this.setDisabled(true);
}
}
public void render(SpriteBatch batch)
{
if(ship != null)
{
super.render(batch);
batch.draw(miniShip, imageX, imageY);
if(hover)
{
batch.draw(buttonsSelect, imageX, imageY - 40);
}
else
{
batch.draw(buttonsOn, imageX, imageY - 40);
}
batch.draw(challenge1Off, imageX + 6, imageY - 34);
batch.draw(challenge2Off, imageX + 43, imageY - 34);
batch.draw(challenge3Off, imageX + 80, imageY - 34);
}
else
{
batch.draw(image_disabled, imageX, imageY - 17);
}
}
public void leftClick()
{
//gui.chooseShip(ship);
}
public Ship getShip()
{
return ship;
}
}