package com.rebelkeithy.ftl.event; import com.rebelkeithy.ftl.projectile.Projectile; import com.rebelkeithy.ftl.ship.Room; import com.rebelkeithy.ftl.ship.Ship; public class HitRoomEvent { public Projectile projectile; public Ship target; public Ship source; public Room room; public int damage; public HitRoomEvent(Projectile projectile, Ship target, Ship source, Room room) { this.projectile = projectile; this.target = target; this.source = source; this.room = room; } }