package com.rebelkeithy.ftl.event;
import com.rebelkeithy.ftl.projectile.Projectile;
import com.rebelkeithy.ftl.ship.Room;
import com.rebelkeithy.ftl.ship.Ship;
public class HitRoomEvent
{
public Projectile projectile;
public Ship target;
public Ship source;
public Room room;
public int damage;
public HitRoomEvent(Projectile projectile, Ship target, Ship source, Room room)
{
this.projectile = projectile;
this.target = target;
this.source = source;
this.room = room;
}
}