package com.rebelkeithy.ftl.event; import com.rebelkeithy.ftl.projectile.Projectile; import com.rebelkeithy.ftl.ship.Ship; public class HitShieldsEvent extends Event { public Projectile projectile; public Ship target; public Ship source; public int shieldDamage; public HitShieldsEvent(Projectile projectile, Ship target, Ship source, int shieldDamage) { this.projectile = projectile; this.target = target; this.source = source; this.shieldDamage = shieldDamage; } }