package com.rebelkeithy.ftl.event;
import com.rebelkeithy.ftl.projectile.Projectile;
import com.rebelkeithy.ftl.ship.Ship;
public class HitShieldsEvent extends Event
{
public Projectile projectile;
public Ship target;
public Ship source;
public int shieldDamage;
public HitShieldsEvent(Projectile projectile, Ship target, Ship source, int shieldDamage)
{
this.projectile = projectile;
this.target = target;
this.source = source;
this.shieldDamage = shieldDamage;
}
}