package com.rebelkeithy.ftl.view.scene.hangar;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.rebelkeithy.ftl.systems.AbstractShipSystem;
import com.rebelkeithy.ftl.view.SystemInfoRenderer;
import com.rebelkeithy.ftl.view.TextureRegistry;
public class HangerSystemRenderer
{
private Texture backgroundOn;
private Texture backgroundSelected;
private Texture white;
private Texture icon;
private AbstractShipSystem system;
private SystemInfoRenderer infoRenderer;
public HangerSystemRenderer(AbstractShipSystem system)
{
this.system = system;
infoRenderer = new SystemInfoRenderer();
backgroundOn = TextureRegistry.registerSprite("box_system_on", "customizeUI/box_system_on");
backgroundSelected = TextureRegistry.registerSprite("box_system_select2", "customizeUI/box_system_select2");
icon = TextureRegistry.getTexture("system_" + system.getName());
white = TextureRegistry.getTexture("white");
}
public void render(SpriteBatch batch, int offsetX, int offsetY)
{
int mouseX = Gdx.input.getX();
int mouseY = Gdx.graphics.getHeight() - Gdx.input.getY();
boolean hover = mouseX > offsetX && mouseX < offsetX + 38 && mouseY > offsetY && mouseY < offsetY + 76;
if(hover)
{
batch.draw(backgroundSelected, offsetX, offsetY);
infoRenderer.render(batch, system, 0, 945, 250);
}
else
batch.draw(backgroundOn, offsetX, offsetY);
batch.draw(icon, offsetX - 13, offsetY - 13);
batch.setColor(100/256f, 1, 100/256f, 1);
for(int i = 0; i < system.getMaxPower(); i++)
{
batch.draw(white, offsetX + 11, offsetY + 37 + i * 8, 16, 6);
}
batch.setColor(Color.WHITE);
}
}