package com.uwsoft.editor.renderer.systems.render.logic; import com.badlogic.ashley.core.Entity; import com.badlogic.gdx.graphics.g2d.Batch; public class SpriteDrawableLogic extends TexturRegionDrawLogic { @Override public void draw(Batch batch, Entity entity, float parentAlpha) { super.draw(batch, entity, parentAlpha); //TODO in case we need specific things } }