package com.uwsoft.editor.renderer.systems.render.logic;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.graphics.g2d.Batch;
public class SpriteDrawableLogic extends TexturRegionDrawLogic {
@Override
public void draw(Batch batch, Entity entity, float parentAlpha) {
super.draw(batch, entity, parentAlpha);
//TODO in case we need specific things
}
}