package com.uwsoft.editor.renderer.components.light; import box2dLight.Light; import com.badlogic.ashley.core.Component; import com.uwsoft.editor.renderer.data.LightVO.LightType; import com.uwsoft.editor.renderer.physics.PhysicsBodyLoader; public class LightObjectComponent implements Component { private LightType type; public int rays = 12; public float distance = 300; public float directionDegree = 0; public float coneDegree = 30; public float softnessLength = 1f; public boolean isStatic = true; public boolean isXRay = true; public Light lightObject = null; public LightObjectComponent(LightType type) { this.type = type; } public LightType getType(){ return type; } }