package com.uwsoft.editor.renderer.scene2d; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; /** * Created by CyberJoe on 8/1/2015. */ public class ButtonClickListener extends ClickListener { @Override public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) { CompositeActor compositeActor = (CompositeActor) event.getListenerActor(); compositeActor.setLayerVisibility("normal", false); compositeActor.setLayerVisibility("pressed", true); return true; } @Override public void touchUp (InputEvent event, float x, float y, int pointer, int button) { CompositeActor compositeActor = (CompositeActor) event.getListenerActor(); compositeActor.setLayerVisibility("normal", true); compositeActor.setLayerVisibility("pressed", false); } }