package com.uwsoft.editor.renderer.scene2d;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
/**
* Created by CyberJoe on 8/1/2015.
*/
public class ButtonClickListener extends ClickListener {
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
CompositeActor compositeActor = (CompositeActor) event.getListenerActor();
compositeActor.setLayerVisibility("normal", false);
compositeActor.setLayerVisibility("pressed", true);
return true;
}
@Override
public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
CompositeActor compositeActor = (CompositeActor) event.getListenerActor();
compositeActor.setLayerVisibility("normal", true);
compositeActor.setLayerVisibility("pressed", false);
}
}