package com.uwsoft.editor.renderer.components; import com.badlogic.ashley.core.Component; import com.badlogic.gdx.graphics.glutils.ShaderProgram; public class ShaderComponent implements Component { public String shaderName; private ShaderProgram shaderProgram = null; public void setShader(String name, ShaderProgram program) { shaderName = name; shaderProgram = program; } public ShaderProgram getShader() { return shaderProgram; } public void clear() { shaderName = null; shaderProgram = null; } }