package com.uwsoft.editor.renderer.components;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
public class ShaderComponent implements Component {
public String shaderName;
private ShaderProgram shaderProgram = null;
public void setShader(String name, ShaderProgram program) {
shaderName = name;
shaderProgram = program;
}
public ShaderProgram getShader() {
return shaderProgram;
}
public void clear() {
shaderName = null;
shaderProgram = null;
}
}