package com.uwsoft.editor.renderer.components.sprite; import java.util.HashMap; import java.util.Map; import com.badlogic.ashley.core.Component; import com.badlogic.gdx.graphics.g2d.Animation; import com.uwsoft.editor.renderer.SceneLoader; import com.uwsoft.editor.renderer.data.FrameRange; public class SpriteAnimationComponent implements Component { public String animationName = ""; public int fps = 24; public HashMap<String, FrameRange> frameRangeMap = new HashMap<String, FrameRange>(); public String currentAnimation; public Animation.PlayMode playMode = Animation.PlayMode.LOOP; }