/* * ****************************************************************************** * * Copyright 2015 See AUTHORS file. * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * ***************************************************************************** */ package com.uwsoft.editor.renderer.factory.component; import box2dLight.RayHandler; import com.badlogic.ashley.core.Entity; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.physics.box2d.World; import com.brashmonkey.spriter.Player; import com.brashmonkey.spriter.Rectangle; import com.brashmonkey.spriter.SCMLReader; import com.uwsoft.editor.renderer.components.DimensionsComponent; import com.uwsoft.editor.renderer.components.spriter.SpriterComponent; import com.uwsoft.editor.renderer.components.spriter.SpriterDrawerComponent; import com.uwsoft.editor.renderer.data.MainItemVO; import com.uwsoft.editor.renderer.data.SpriterVO; import com.uwsoft.editor.renderer.factory.EntityFactory; import com.uwsoft.editor.renderer.resources.IResourceRetriever; import com.uwsoft.editor.renderer.utils.ComponentRetriever; import com.uwsoft.editor.renderer.utils.LibGdxDrawer; import com.uwsoft.editor.renderer.utils.LibGdxLoader; /** * Created by azakhary on 5/22/2015. */ public class SpriterComponentFactory extends ComponentFactory { public SpriterComponentFactory(RayHandler rayHandler, World world, IResourceRetriever rm) { super(rayHandler, world, rm); } @Override public void createComponents(Entity root, Entity entity, MainItemVO vo) { createSpriterDataComponent(entity, (SpriterVO) vo); createCommonComponents(entity, vo, EntityFactory.SPRITER_TYPE); createParentNodeComponent(root, entity); createNodeComponent(root, entity); } @Override protected DimensionsComponent createDimensionsComponent(Entity entity, MainItemVO vo) { DimensionsComponent component = new DimensionsComponent(); SpriterComponent spriterComponent = ComponentRetriever.get(entity, SpriterComponent.class); Rectangle rect = spriterComponent.player.getBoundingRectangle(null); component.width = (int) rect.size.width; component.height = (int) rect.size.height; entity.add(component); return component; } protected SpriterComponent createSpriterDataComponent(Entity entity, SpriterVO vo) { SpriterComponent component = new SpriterComponent(); component. entity = vo.entity; component.animation = vo.animation; component. animationName = vo.animationName; component.scale = vo.scale; FileHandle handle = rm.getSCMLFile(vo.animationName); component.data = new SCMLReader(handle.read()).getData(); LibGdxLoader loader = new LibGdxLoader(component.data); loader.load(handle.file()); component.currentAnimationIndex = vo.animation; component.currentEntityIndex = vo.entity; component.player = new Player(component.data.getEntity(component.currentEntityIndex)); component.player.setAnimation(component.currentAnimationIndex); component.player.setScale(component.scale); SpriterDrawerComponent spriterDrawer = new SpriterDrawerComponent(); spriterDrawer.drawer = new LibGdxDrawer(loader, null); entity.add(component); entity.add(spriterDrawer); return component; } }