/*
* ******************************************************************************
* * Copyright 2015 See AUTHORS file.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
* *****************************************************************************
*/
package com.uwsoft.editor.renderer.factory.component;
import box2dLight.RayHandler;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.physics.box2d.World;
import com.brashmonkey.spriter.Player;
import com.brashmonkey.spriter.Rectangle;
import com.brashmonkey.spriter.SCMLReader;
import com.uwsoft.editor.renderer.components.DimensionsComponent;
import com.uwsoft.editor.renderer.components.spriter.SpriterComponent;
import com.uwsoft.editor.renderer.components.spriter.SpriterDrawerComponent;
import com.uwsoft.editor.renderer.data.MainItemVO;
import com.uwsoft.editor.renderer.data.SpriterVO;
import com.uwsoft.editor.renderer.factory.EntityFactory;
import com.uwsoft.editor.renderer.resources.IResourceRetriever;
import com.uwsoft.editor.renderer.utils.ComponentRetriever;
import com.uwsoft.editor.renderer.utils.LibGdxDrawer;
import com.uwsoft.editor.renderer.utils.LibGdxLoader;
/**
* Created by azakhary on 5/22/2015.
*/
public class SpriterComponentFactory extends ComponentFactory {
public SpriterComponentFactory(RayHandler rayHandler, World world, IResourceRetriever rm) {
super(rayHandler, world, rm);
}
@Override
public void createComponents(Entity root, Entity entity, MainItemVO vo) {
createSpriterDataComponent(entity, (SpriterVO) vo);
createCommonComponents(entity, vo, EntityFactory.SPRITER_TYPE);
createParentNodeComponent(root, entity);
createNodeComponent(root, entity);
}
@Override
protected DimensionsComponent createDimensionsComponent(Entity entity, MainItemVO vo) {
DimensionsComponent component = new DimensionsComponent();
SpriterComponent spriterComponent = ComponentRetriever.get(entity, SpriterComponent.class);
Rectangle rect = spriterComponent.player.getBoundingRectangle(null);
component.width = (int) rect.size.width;
component.height = (int) rect.size.height;
entity.add(component);
return component;
}
protected SpriterComponent createSpriterDataComponent(Entity entity, SpriterVO vo) {
SpriterComponent component = new SpriterComponent();
component. entity = vo.entity;
component.animation = vo.animation;
component. animationName = vo.animationName;
component.scale = vo.scale;
FileHandle handle = rm.getSCMLFile(vo.animationName);
component.data = new SCMLReader(handle.read()).getData();
LibGdxLoader loader = new LibGdxLoader(component.data);
loader.load(handle.file());
component.currentAnimationIndex = vo.animation;
component.currentEntityIndex = vo.entity;
component.player = new Player(component.data.getEntity(component.currentEntityIndex));
component.player.setAnimation(component.currentAnimationIndex);
component.player.setScale(component.scale);
SpriterDrawerComponent spriterDrawer = new SpriterDrawerComponent();
spriterDrawer.drawer = new LibGdxDrawer(loader, null);
entity.add(component);
entity.add(spriterDrawer);
return component;
}
}