package com.uwsoft.editor.renderer.systems.action.logic;
import com.badlogic.ashley.core.Entity;
import com.uwsoft.editor.renderer.components.TransformComponent;
import com.uwsoft.editor.renderer.systems.action.data.MoveToData;
import com.uwsoft.editor.renderer.utils.ComponentRetriever;
/**
* Created by ZeppLondon on 10/13/2015.
*/
public class MoveToAction<T extends MoveToData> extends TemporalAction<T> {
@Override
public void update(float percent, Entity entity, T actionData) {
TransformComponent transformComponent = ComponentRetriever.get(entity, TransformComponent.class);
float x = actionData.startX + (actionData.endX - actionData.startX) * percent;
float y = actionData.startY + (actionData.endY - actionData.startY) * percent;
transformComponent.x = x;
transformComponent.y = y;
}
@Override
public void begin(Entity entity, T actionData) {
TransformComponent transformComponent = ComponentRetriever.get(entity, TransformComponent.class);
actionData.startX = transformComponent.x;
actionData.startY = transformComponent.y;
}
@Override
public void end(Entity entity, MoveToData actionData) {
}
}