/* * ****************************************************************************** * * Copyright 2015 See AUTHORS file. * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * ***************************************************************************** */ package com.uwsoft.editor.renderer.components; import com.badlogic.ashley.core.Component; import com.badlogic.gdx.math.Vector2; /** * Created by azakhary on 7/2/2015. */ public class PolygonComponent implements Component { public Vector2[][] vertices; public void makeRectangle(float width, float height) { Vector2[] points = new Vector2[4]; points[0] = new Vector2(0, 0); points[1] = new Vector2(0, height); points[2] = new Vector2(width, height); points[3] = new Vector2(width, 0); vertices = new Vector2[1][4]; vertices[0] = points; } public void makeRectangle(float x, float y, float width, float height) // Overloaded Function to enable more flexibility when setting polygon { Vector2[] points = new Vector2[4]; points[0] = new Vector2(x, y); points[1] = new Vector2(x, y+height); points[2] = new Vector2(x + width, y + height); points[3] = new Vector2(x + width, y); vertices = new Vector2[1][4]; vertices[0] = points; } }