package com.uwsoft.editor.renderer.data;
import box2dLight.RayHandler;
import com.badlogic.gdx.physics.box2d.World;
import com.uwsoft.editor.renderer.resources.IResourceRetriever;
public class Essentials {
public RayHandler rayHandler;
//public SkeletonRenderer skeletonRenderer;
public IResourceRetriever rm;
public World world;
public boolean physicsStopped = false;
}