package com.uwsoft.editor.renderer.data; import box2dLight.RayHandler; import com.badlogic.gdx.physics.box2d.World; import com.uwsoft.editor.renderer.resources.IResourceRetriever; public class Essentials { public RayHandler rayHandler; //public SkeletonRenderer skeletonRenderer; public IResourceRetriever rm; public World world; public boolean physicsStopped = false; }