/*
* Copyright (C) 2011-2015, Peter Abeles. All Rights Reserved.
*
* This file is part of Geometric Regression Library (GeoRegression).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package georegression.struct.so;
import georegression.struct.point.Vector3D_F64;
import java.io.Serializable;
/**
* <p>
* Defines a 3D rotation based upon the axis of rotation and the angle of rotation in SO(3).
* </p>
*
* <p>
* R(θ) = e<sup>w*θ</sup><br>
* R(θ) = 1 + w*sin(θ) + w<sup>2</sup>*(1-cos(θ))<br>
* where θ is the angle of rotation, 'w' is a skew symmetric matrix around the axis of rotation.
* </p>
*
* @author Peter Abeles
*/
public class Rodrigues_F64 implements Serializable {
// unit vector defining the axis of rotation
public Vector3D_F64 unitAxisRotation = new Vector3D_F64();
// the angle it is rotated by
public double theta;
public Rodrigues_F64() {
}
/**
* Constructor which specifies the transform.
*
* @param theta Angle of rotation
* @param unitAxisRotation Axis of rotation Must be normalized to 1.
*/
public Rodrigues_F64(double theta, Vector3D_F64 unitAxisRotation) {
this.theta = theta;
this.unitAxisRotation.set(unitAxisRotation);
}
/**
* Constructor which specifies the transform using an unnormalized rotation axis.
*
* @param theta Angle of rotation
* @param x Axis of rotation. x-component.
* @param y Axis of rotation. y-component.
* @param z Axis of rotation. z-component.
*/
public Rodrigues_F64(double theta, double x, double y, double z) {
this.theta = theta;
this.unitAxisRotation.set( x, y, z );
unitAxisRotation.normalize();
}
public Vector3D_F64 getUnitAxisRotation() {
return unitAxisRotation;
}
public void setUnitAxisRotation(Vector3D_F64 unitAxisRotation) {
this.unitAxisRotation.set(unitAxisRotation);
}
public double getTheta() {
return theta;
}
public void setTheta( double theta ) {
this.theta = theta;
}
/**
* Assign the Rodrigues coordinates using a 3 element vector. Theta is the vector's
* magnitude and the axis of rotation is the unit vector.
*
* @param x x-component of 3 vector
* @param y y-component of 3 vector
* @param z z-component of 3 vector
*/
public void setParamVector( double x , double y , double z ) {
double ax = Math.abs(x);
double ay = Math.abs(y);
double az = Math.abs(z);
double max = Math.max(ax,ay);
max = Math.max(max,az);
if( max == 0 ) {
theta = 0;
unitAxisRotation.set(1,0,0);
} else {
x /= max;
y /= max;
z /= max;
theta = Math.sqrt(x*x + y*y + z*z);
unitAxisRotation.x = x/theta;
unitAxisRotation.y = y/theta;
unitAxisRotation.z = z/theta;
theta *= max;
}
}
@Override
public String toString() {
return getClass().getSimpleName()+
" v{ "+unitAxisRotation.x+" , "+unitAxisRotation.y+" , "+unitAxisRotation.z+" } theta = "+
theta;
}
}