/* * Copyright (C) 2011-2015, Peter Abeles. All Rights Reserved. * * This file is part of Geometric Regression Library (GeoRegression). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package georegression.fitting.ellipse; import georegression.struct.point.Point2D_F64; import georegression.struct.shapes.EllipseRotated_F64; /** * Finds the closest point on an ellipse to a point. Point is first put into the ellipse's * coordinate system. Then newton's method is used to find the solution. The following parameterization is used: * (x,y) = a*cos(t) + b*sin(t). For the center a point is arbitrarily selected. * * @author Peter Abeles */ public class ClosestPointEllipseAngle_F64 { // tolerance to test for solution. Must be this close to zero double tol; // maximum number of newton steps int maxIterations; // location of the closest point Point2D_F64 closest = new Point2D_F64(); EllipseRotated_F64 ellipse; double ce; double se; // optimal value of parameterization double theta; /** * Specifies convergence criteria * * @param tol Convergence tolerance. Try 1e-8 * @param maxIterations Maximum number of iterations. Try 100 */ public ClosestPointEllipseAngle_F64(double tol, int maxIterations) { this.tol = tol; this.maxIterations = maxIterations; } /** * Specifies the ellipse which point distance is going to be found from * @param ellipse Ellipse description */ public void setEllipse( EllipseRotated_F64 ellipse ) { this.ellipse = ellipse; ce = Math.cos(ellipse.phi); se = Math.sin(ellipse.phi); } /** * Find the closest point on the ellipse to the specified point. To get the solution call {@link #getClosest()} * * @param point Point which it is being fit to */ public void process( Point2D_F64 point ) { // put point into ellipse's coordinate system double xc = point.x - ellipse.center.x; double yc = point.y - ellipse.center.y; // double x = ce*xc + se*yc; double y = -se*xc + ce*yc; // initial guess for the angle theta = Math.atan2( ellipse.a*y , ellipse.b*x); double a2_m_b2 = ellipse.a*ellipse.a - ellipse.b*ellipse.b; // use Newton's Method to find the solution int i = 0; for(; i < maxIterations; i++ ) { double c = Math.cos(theta); double s = Math.sin(theta); double f = a2_m_b2*c*s - x*ellipse.a*s + y*ellipse.b*c; if( Math.abs(f) < tol ) break; double d = a2_m_b2*(c*c - s*s) - x*ellipse.a*c - y*ellipse.b*s; theta = theta - f/d; } // compute solution in ellipse coordinate frame x = ellipse.a*(double)Math.cos(theta); y = ellipse.b*(double)Math.sin(theta); // put back into original coordinate system closest.x = ce*x - se*y + ellipse.center.x; closest.y = se*x + ce*y + ellipse.center.y; } public Point2D_F64 getClosest() { return closest; } public double getTheta() { return theta; } }