/* * Copyright (C) 2011-2015, Peter Abeles. All Rights Reserved. * * This file is part of Geometric Regression Library (GeoRegression). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package georegression.fitting.cylinder; import georegression.metric.Distance3D_F64; import georegression.metric.MiscOps; import georegression.struct.point.Point3D_F64; import georegression.struct.point.Vector3D_F64; import georegression.struct.shapes.Cylinder3D_F64; import org.ddogleg.optimization.functions.FunctionNtoM; import java.util.List; /** * Computes the signed Euclidean distance between a cylinder and a set of points, see * {@link Distance3D_F64#distance(georegression.struct.shapes.Cylinder3D_F64, georegression.struct.point.Point3D_F64)}. * * See {@link CodecCylinder3D_F64} for how the model is parametrized. * * @author Peter Abeles */ public class CylinderToPointSignedDistance_F64 implements FunctionNtoM { // model of the cylinder private Cylinder3D_F64 cylinder = new Cylinder3D_F64(); // points whose distance from the sphere is being computed private List<Point3D_F64> points; // used to convert double[] into shape parameters private CodecCylinder3D_F64 codec = new CodecCylinder3D_F64(); public void setPoints(List<Point3D_F64> points) { this.points = points; } @Override public int getNumOfInputsN() { return 7; } @Override public int getNumOfOutputsM() { return points.size(); } @Override public void process( /**/double[] input, /**/double[] output) { codec.decode(input,cylinder); Point3D_F64 cp = cylinder.line.p; Vector3D_F64 cs = cylinder.line.slope; // just need to compute this once double slopeDot = cs.dot(cs); double slopeNorm = Math.sqrt(slopeDot); for( int i = 0; i < points.size(); i++ ) { Point3D_F64 p = points.get(i); double x = cp.x - p.x; double y = cp.y - p.y; double z = cp.z - p.z; double cc = x*x + y*y + z*z; double b = MiscOps.dot(x, y, z, cs)/slopeNorm; double distance = cc-b*b; // round off error can make distanceSq go negative when it is very close to zero if( distance < 0 ) { distance = 0; } else { distance = Math.sqrt(distance); } output[i] = distance - cylinder.radius; } } }