/* * Copyright (C) 2011-2015, Peter Abeles. All Rights Reserved. * * This file is part of Geometric Regression Library (GeoRegression). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package georegression.geometry; import georegression.struct.GeoTuple2D_F64; import georegression.struct.GeoTuple3D_F64; import georegression.struct.point.Vector3D_F64; /** * * */ public class UtilTrig_F64 { public static double distance( double x0, double y0, double x1, double y1 ) { double dx = x1 - x0; double dy = y1 - y0; return Math.sqrt( dx * dx + dy * dy ); } public static double distanceSq( double x0, double y0, double x1, double y1 ) { double dx = x1 - x0; double dy = y1 - y0; return dx * dx + dy * dy; } public static Vector3D_F64 cross( Vector3D_F64 a, Vector3D_F64 b ) { double x = a.getY() * b.getZ() - a.getZ() * b.getY(); double y = a.getZ() * b.getX() - a.getX() * b.getZ(); double z = a.getX() * b.getY() - a.getY() * b.getX(); return new Vector3D_F64( x, y, z ); } public static double dot( double vx_a, double vy_a, double vx_b, double vy_b ) { return vx_a * vx_b + vy_a * vy_b; } public static double dot( GeoTuple2D_F64 a , GeoTuple2D_F64 b ) { return a.x*b.x + a.y*b.y; } public static double dot( GeoTuple3D_F64 a , GeoTuple3D_F64 b ) { return a.x*b.x + a.y*b.y + a.z*b.z; } public static double acuteAngle( GeoTuple3D_F64 a , GeoTuple3D_F64 b ) { double dot = a.x*b.x + a.y*b.y + a.z*b.z; double bottom = a.norm()*b.norm(); return Math.acos(dot/bottom); } public static double acuteAngle( double vx_a, double vy_a, double vx_b, double vy_b ) { double r_a = Math.sqrt( vx_a * vx_a + vy_a * vy_a ); double r_b = Math.sqrt( vx_b * vx_b + vy_b * vy_b ); return Math.acos( ( vx_a * vx_b + vy_a * vy_b ) / ( r_a * r_b ) ); } /** * Normalizes the point such that the Frobenius norm is 1. * * @param p */ public static void normalize( GeoTuple3D_F64 p ) { double n = p.norm(); p.x /= n; p.y /= n; p.z /= n; } }