/*
* Copyright (C) 2011-2015, Peter Abeles. All Rights Reserved.
*
* This file is part of Geometric Regression Library (GeoRegression).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package georegression.struct.shapes;
import georegression.struct.point.Point3D_F32;
import java.io.Serializable;
/**
* Triangle in 3D space. Described by 3 vertices/points.
*
* @author Peter Abeles
*/
public class Triangle3D_F32 implements Serializable {
public Point3D_F32 v0 = new Point3D_F32();
public Point3D_F32 v1 = new Point3D_F32();
public Point3D_F32 v2 = new Point3D_F32();
public Triangle3D_F32(Point3D_F32 v0, Point3D_F32 v1, Point3D_F32 v2) {
this.v0.set(v0);
this.v1.set(v1);
this.v2.set(v2);
}
public Triangle3D_F32(float x0, float y0, float z0,
float x1, float y1, float z1,
float x2, float y2, float z2) {
this.v0.set(x0,y0,z0);
this.v1.set(x1,y1,z1);
this.v2.set(x2,y2,z2);
}
public Triangle3D_F32( Triangle3D_F32 orig ) {
set(orig);
}
public Triangle3D_F32() {
}
public void set( Triangle3D_F32 orig ) {
v0.set(orig.v0);
v1.set(orig.v1);
v2.set(orig.v2);
}
public void set(float x0, float y0, float z0,
float x1, float y1, float z1,
float x2, float y2, float z2) {
this.v0.set(x0,y0,z0);
this.v1.set(x1,y1,z1);
this.v2.set(x2,y2,z2);
}
public Point3D_F32 getV0() {
return v0;
}
public void setV0(Point3D_F32 v0) {
this.v0 = v0;
}
public Point3D_F32 getV1() {
return v1;
}
public void setV1(Point3D_F32 v1) {
this.v1 = v1;
}
public Point3D_F32 getV2() {
return v2;
}
public void setV2(Point3D_F32 v2) {
this.v2 = v2;
}
public Triangle3D_F32 copy() {
return new Triangle3D_F32(this);
}
}