/* * Copyright (C) 2011-2015, Peter Abeles. All Rights Reserved. * * This file is part of Geometric Regression Library (GeoRegression). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package georegression.metric; import georegression.struct.point.Point2D_F32; import georegression.struct.shapes.Polygon2D_F32; import georegression.struct.shapes.Quadrilateral_F32; /** * The area contained inside 2D shapes * * @author Peter Abeles */ public class Area2D_F32 { /** * Computes the area of an arbitrary triangle from 3-vertices. * * area = | a.x*(b.y - c.y) + b.x*(c.y - a.y) + c.x*(a.y - b.y) | / 2 * * @param a Corner point 1 * @param b Corner point 2 * @param c Corner point 3 * @return area */ public static float triangle( Point2D_F32 a, Point2D_F32 b, Point2D_F32 c ) { float inner = a.x*(b.y - c.y) + b.x*(c.y - a.y) + c.x*(a.y - b.y); return (float)Math.abs(inner/2.0f); } /** * Area of a quadrilateral computed from two triangles. * * @param quad quadrilateral * @return area */ public static float quadrilateral( Quadrilateral_F32 quad ) { float bx = quad.b.x-quad.a.x; float by = quad.b.y-quad.a.y; float cx = quad.c.x-quad.a.x; float cy = quad.c.y-quad.a.y; float dx = quad.d.x-quad.a.x; float dy = quad.d.y-quad.a.y; if( (bx * cy - by * cx >= 0) == (cx * dy - cy * dx >= 0)) { return triangle(quad.a,quad.b,quad.c) + triangle(quad.a,quad.c,quad.d); } else { return triangle(quad.a,quad.b,quad.d) + triangle(quad.b,quad.c,quad.d); } } /** * Area of a simple polygon. Meaning it can be concave or convex, but can't have self intersections * @param poly Simple polygon * @return area */ public static float polygonSimple( Polygon2D_F32 poly ) { float total = 0; Point2D_F32 v0 = poly.get(0); Point2D_F32 v1 = poly.get(1); for (int i = 2; i < poly.size(); i++) { Point2D_F32 v2 = poly.get(i); total += v1.x*( v2.y - v0.y); v0 = v1; v1 = v2; } Point2D_F32 v2 = poly.get(0); total += v1.x*( v2.y - v0.y); v0 = v1; v1 = v2; v2 = poly.get(1); total += v1.x*( v2.y - v0.y); return (float)Math.abs(total/2.0f); } }