/* * Copyright (C) 2011-2015, Peter Abeles. All Rights Reserved. * * This file is part of Geometric Regression Library (GeoRegression). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package georegression.struct.point; import georegression.geometry.UtilVector2D_F32; import georegression.struct.GeoTuple2D_F32; /** * Spacial vector in 2D */ @SuppressWarnings({"unchecked"}) public class Vector2D_F32 extends GeoTuple2D_F32<Vector2D_F32> { public Vector2D_F32( GeoTuple2D_F32 orig ) { this(orig.x,orig.y); } public Vector2D_F32( float x, float y ) { set( x, y ); } public Vector2D_F32() { } public Vector2D_F32( Vector2D_F32 pt ) { set( pt.x, pt.y ); } @Override public Vector2D_F32 createNewInstance() { return new Vector2D_F32(); } public void set( Vector2D_F32 orig ) { _set( orig ); } public Vector2D_F32 copy() { return new Vector2D_F32( this ); } public void normalize() { float r = norm(); x /= r; y /= r; } /** * In-place minus operation. this = a - b. * * @param a Point * @param b Point */ public void minus( Point2D_F32 a , Point2D_F32 b ) { x = a.x - b.x; y = a.y - b.y; } public String toString() { return "V( " + x + " " + y + " )"; } /** * Dot product between this and 'a' = this.x * a.x + this.y * a.y * * @param a A vector * @return dot product. */ public float dot( Vector2D_F32 a ) { return x * a.x + y * a.y; } /** * Returns the acute angle between the two vectors. Computed using the dot product. * @param a Vector * @return Acute angle in radians between 'this' and 'a'. */ public float acute( Vector2D_F32 a ) { return UtilVector2D_F32.acute(this, a); } }