package org.myrobotlab.oculus.lwjgl.textures;
/**
* helper class to represent a texture that's been loaded into opengl
*
* @author kwatters
*
*/
public class ModelTexture {
private int textureID;
public ModelTexture(int id) {
this.textureID = id;
}
public int getID() {
return this.textureID;
}
}