/* * Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place, Suite 330, Boston, MA 02111-1307 USA * * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ $Date: 2005/08/07 12:24:56 $ $Revision: 1.7 $ * $Source: /cvsroot/simbad/src/simbad/demo/LightSearchDemo.java,v $ */ package org.myrobotlab.mapper.demo; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import org.myrobotlab.mapper.sim.Agent; import org.myrobotlab.mapper.sim.Arch; import org.myrobotlab.mapper.sim.Box; import org.myrobotlab.mapper.sim.LightSensor; import org.myrobotlab.mapper.sim.RobotFactory; import org.myrobotlab.mapper.sim.Wall; /** * This demo shows how to capture the camera image , process it and display it * in dedicated window. * */ public class LightSearchDemo extends Demo { class Robot extends Agent { LightSensor sensorLeft; LightSensor sensorRight; public Robot(Vector3d position, String name) { super(position, name); sensorLeft = RobotFactory.addLightSensorLeft(this); sensorRight = RobotFactory.addLightSensorRight(this); } /** Initialize Agent's Behavior */ @Override public void initBehavior() { } /** Perform one step of Agent's Behavior */ @Override public void performBehavior() { // progress at 0.5 m/s setTranslationalVelocity(0.5); // turn towards light float llum = sensorLeft.getAverageLuminance(); float rlum = sensorRight.getAverageLuminance(); // setRotationalVelocity((llum - rlum) * Math.PI); setRotationalVelocity((llum - rlum) * Math.PI / 4); if (collisionDetected()) moveToStartPosition(); } } public LightSearchDemo() { light1IsOn = true; light1SetPosition(6, .7f, 5); light2IsOn = false; ambientLightColor = darkgray; light1Color = white; light2Color = white; wallColor = blue; archColor = green; boxColor = red; floorColor = white; backgroundColor = black; hasAxis = true; Wall w1 = new Wall(new Vector3d(9, 0, 0), 19, 1, this); w1.rotate90(1); add(w1); Wall w2 = new Wall(new Vector3d(-9, 0, 0), 19, 2, this); w2.rotate90(1); add(w2); Wall w3 = new Wall(new Vector3d(0, 0, 9), 19, 1, this); add(w3); Wall w4 = new Wall(new Vector3d(0, 0, -9), 19, 2, this); add(w4); Box b1 = new Box(new Vector3d(-3, 0, -3), new Vector3f(1, 1, 2), this); add(b1); Arch a1 = new Arch(new Vector3d(3, 0, -3), this); add(a1); add(new Robot(new Vector3d(-3, 0, -5), "DemoRobot")); add(new Robot(new Vector3d(6, 0, -5), "DemoRobot")); add(new Robot(new Vector3d(-6, 0, -8), "DemoRobot")); add(new Robot(new Vector3d(-8, 0, -5), "DemoRobot")); add(new Robot(new Vector3d(-1, 0, -8), "DemoRobot")); } }