/* * Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place, Suite 330, Boston, MA 02111-1307 USA * * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ * $Date: 2005/01/27 22:08:44 $ * $Source: /cvsroot/simbad/src/simbad/demo/DifferentialKinematicDemo.java,v $ */ package org.myrobotlab.mapper.demo; import javax.vecmath.Color3f; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import org.myrobotlab.mapper.sim.Agent; import org.myrobotlab.mapper.sim.Box; import org.myrobotlab.mapper.sim.DifferentialKinematic; import org.myrobotlab.mapper.sim.RobotFactory; /** * A differential drive (two wheels) kinematic demo. This demo demonstrates the * usage of the DifferentialKinematic instead of the standard one. * **/ public class DifferentialKinematicDemo extends Demo { public class Robot extends Agent { DifferentialKinematic kinematic; int state; public Robot(Vector3d position, String name) { super(position, name); // Change the kinematic to differentialDrive kinematic = RobotFactory.setDifferentialDriveKinematicModel(this); } /** Initialize Agent's Behavior */ @Override public void initBehavior() { state = 0; } /** Perform one step of Agent's Behavior */ @Override public void performBehavior() { // here we do not use SetTranslationalVelocity and // SetRotationalVelocity. // Instead we control directly the wheels velocity. // We need to use the kinematic object to do so. if (getCounter() % 300 == 0) { switch (state) { // turn right case 0: kinematic.setWheelsVelocity(0.8, 0.5); break; // turn left case 1: kinematic.setWheelsVelocity(0.5, 0.8); break; case 2: kinematic.setWheelsVelocity(-0.8, 0.5); break; // on place case 3: kinematic.setWheelsVelocity(0.8, 0); break; // forward case 4: kinematic.setWheelsVelocity(0.1, 0.1); break; // backward case 5: kinematic.setWheelsVelocity(-0.5, -0.5); state = -1; break; } state++; } if (collisionDetected()) moveToStartPosition(); } } public DifferentialKinematicDemo() { boxColor = new Color3f(0.6f, 0.5f, .3f); add(new Box(new Vector3d(-8, 0, 0), new Vector3f(0.1f, 1, 16), this)); add(new Box(new Vector3d(0, 0, -8), new Vector3f(16, 1, 0.1f), this)); add(new Box(new Vector3d(8, 0, 0), new Vector3f(0.1f, 1, 16), this)); add(new Box(new Vector3d(0, 0, 8), new Vector3f(16, 1, 0.1f), this)); // Add a robot. add(new Robot(new Vector3d(0, 0, 0), "my robot")); } }