/*
* Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place, Suite 330, Boston, MA 02111-1307 USA
*
* -----------------------------------------------------------------------------
* $Author: sioulseuguh $
* $Date: 2005/01/27 22:08:44 $
* $Source: /cvsroot/simbad/src/simbad/demo/DifferentialKinematicDemo.java,v $
*/
package org.myrobotlab.mapper.demo;
import javax.vecmath.Color3f;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
import org.myrobotlab.mapper.sim.Agent;
import org.myrobotlab.mapper.sim.Box;
import org.myrobotlab.mapper.sim.DifferentialKinematic;
import org.myrobotlab.mapper.sim.RobotFactory;
/**
* A differential drive (two wheels) kinematic demo. This demo demonstrates the
* usage of the DifferentialKinematic instead of the standard one.
*
**/
public class DifferentialKinematicDemo extends Demo {
public class Robot extends Agent {
DifferentialKinematic kinematic;
int state;
public Robot(Vector3d position, String name) {
super(position, name);
// Change the kinematic to differentialDrive
kinematic = RobotFactory.setDifferentialDriveKinematicModel(this);
}
/** Initialize Agent's Behavior */
@Override
public void initBehavior() {
state = 0;
}
/** Perform one step of Agent's Behavior */
@Override
public void performBehavior() {
// here we do not use SetTranslationalVelocity and
// SetRotationalVelocity.
// Instead we control directly the wheels velocity.
// We need to use the kinematic object to do so.
if (getCounter() % 300 == 0) {
switch (state) {
// turn right
case 0:
kinematic.setWheelsVelocity(0.8, 0.5);
break;
// turn left
case 1:
kinematic.setWheelsVelocity(0.5, 0.8);
break;
case 2:
kinematic.setWheelsVelocity(-0.8, 0.5);
break;
// on place
case 3:
kinematic.setWheelsVelocity(0.8, 0);
break;
// forward
case 4:
kinematic.setWheelsVelocity(0.1, 0.1);
break;
// backward
case 5:
kinematic.setWheelsVelocity(-0.5, -0.5);
state = -1;
break;
}
state++;
}
if (collisionDetected())
moveToStartPosition();
}
}
public DifferentialKinematicDemo() {
boxColor = new Color3f(0.6f, 0.5f, .3f);
add(new Box(new Vector3d(-8, 0, 0), new Vector3f(0.1f, 1, 16), this));
add(new Box(new Vector3d(0, 0, -8), new Vector3f(16, 1, 0.1f), this));
add(new Box(new Vector3d(8, 0, 0), new Vector3f(0.1f, 1, 16), this));
add(new Box(new Vector3d(0, 0, 8), new Vector3f(16, 1, 0.1f), this));
// Add a robot.
add(new Robot(new Vector3d(0, 0, 0), "my robot"));
}
}