/* * Simbad - Robot Simulator * Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ * $Date: 2005/08/07 12:24:57 $ * $Revision: 1.2 $ * $Source: /cvsroot/simbad/src/simbad/sim/BlockWorldCompositeObject.java,v $ */ package org.myrobotlab.mapper.sim; import java.util.ArrayList; import javax.media.j3d.BoundingSphere; /** * Base classt for all composite block world objects (arch...). */ public class BlockWorldCompositeObject extends BlockWorldObject { /** Keep list of all simple components . */ ArrayList<BlockWorldObject> components; BlockWorldCompositeObject() { components = new ArrayList<BlockWorldObject>(); } protected void addComponent(BlockWorldObject o) { components.add(o); addChild(o); } /** Create and pre Compute the transformed bound of the objects. */ @Override protected void createTransformedBounds() { for (int i = 0; i < components.size(); i++) { BlockWorldObject bo = (BlockWorldObject) components.get(i); bo.createLocalToVworld(); bo.createTransformedBounds(); } } /** * Returns true if the object intersect with the given bounding sphere. This * can be overriden. * * @param bs * the boundingsphere to intersect with. */ @Override protected boolean intersect(BoundingSphere bs) { // If any component intersect for (int i = 0; i < components.size(); i++) { if (((BlockWorldObject) components.get(i)).intersect(bs)) return true; } return false; } }