/** * Copyright (c) 2005-2017, KoLmafia development team * http://kolmafia.sourceforge.net/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * [1] Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * [2] Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * [3] Neither the name "KoLmafia" nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package net.sourceforge.kolmafia.webui; import net.sourceforge.kolmafia.KoLmafia; import net.sourceforge.kolmafia.request.FightRequest; import net.sourceforge.kolmafia.utilities.PauseObject; public class RelayAutoCombatThread extends Thread { private String desiredAction; private final PauseObject pauser = new PauseObject(); public RelayAutoCombatThread() { super( "LocalRelayCombatThread" ); this.setDaemon( true ); this.start(); } public void wake( final String desiredAction ) { this.desiredAction = desiredAction; if ( !FightRequest.isTrackingFights() ) { FightRequest.beginTrackingFights(); } this.pauser.unpause(); } @Override public void run() { while ( true ) { this.pauser.pause(); KoLmafia.forceContinue(); if ( this.desiredAction == null ) { FightRequest.INSTANCE.run(); } else { FightRequest.INSTANCE.runOnce( this.desiredAction ); } FightRequest.stopTrackingFights(); } } }