/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia.webui;
import net.sourceforge.kolmafia.KoLmafia;
import net.sourceforge.kolmafia.request.FightRequest;
import net.sourceforge.kolmafia.utilities.PauseObject;
public class RelayAutoCombatThread
extends Thread
{
private String desiredAction;
private final PauseObject pauser = new PauseObject();
public RelayAutoCombatThread()
{
super( "LocalRelayCombatThread" );
this.setDaemon( true );
this.start();
}
public void wake( final String desiredAction )
{
this.desiredAction = desiredAction;
if ( !FightRequest.isTrackingFights() )
{
FightRequest.beginTrackingFights();
}
this.pauser.unpause();
}
@Override
public void run()
{
while ( true )
{
this.pauser.pause();
KoLmafia.forceContinue();
if ( this.desiredAction == null )
{
FightRequest.INSTANCE.run();
}
else
{
FightRequest.INSTANCE.runOnce( this.desiredAction );
}
FightRequest.stopTrackingFights();
}
}
}