/** * Copyright (c) 2005-2017, KoLmafia development team * http://kolmafia.sourceforge.net/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * [1] Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * [2] Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * [3] Neither the name "KoLmafia" nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package net.sourceforge.kolmafia.request; import net.sourceforge.kolmafia.AdventureResult; import net.sourceforge.kolmafia.CoinmasterData; import net.sourceforge.kolmafia.KoLConstants; import net.sourceforge.kolmafia.KoLConstants.MafiaState; import net.sourceforge.kolmafia.KoLmafia; import net.sourceforge.kolmafia.RequestThread; public class CoinMasterPurchaseRequest extends PurchaseRequest { private CoinmasterData data; private AdventureResult cost; private String priceString; private CoinMasterRequest request; /** * Constructs a new <code>CoinMasterPurchaseRequest</code> which retrieves things from Coin Masters. */ public CoinMasterPurchaseRequest( final CoinmasterData data, final AdventureResult item, final AdventureResult price ) { super( "" ); // We do not run this request itself this.shopName = data.getMaster(); this.isMallStore = false; this.item = item.getInstance( 1 ); this.price = price.getCount(); this.quantity = item.getCount(); this.limit = this.quantity; this.canPurchase = true; this.timestamp = 0L; this.data = data; this.cost = price; this.priceString = KoLConstants.COMMA_FORMAT.format( this.price ) + " " + price.getPluralName( this.price ); this.request = data.getRequest( true, new AdventureResult[] { this.item } ); } public CoinmasterData getData() { return this.data; } @Override public String getPriceString() { return this.priceString; } @Override public AdventureResult getCost() { return this.cost; } @Override public String getCurrency( final long count ) { return this.cost.getPluralName( this.price ); } public int getTokenItemId() { return this.cost.getItemId(); } @Override public int affordableCount() { int tokens = this.data.affordableTokens( this.cost ); int price = this.price; return price == 0 ? 0 : tokens / price; } @Override public boolean canPurchase() { return this.canPurchase && this.data.isAccessible() && this.affordableCount() > 0; } @Override public void setCanPurchase( final boolean canPurchase ) { super.setCanPurchase( canPurchase && this.data.isAccessible() && this.affordableCount() > 0 ); } @Override public void setCanPurchase() { super.setCanPurchase( this.data.isAccessible() && this.affordableCount() > 0 ); } @Override public String color() { return this.canPurchase && this.affordableCount() > 0 ? null : "gray"; } @Override public boolean isAccessible() { return this.data.isAccessible(); } @Override public void run() { if ( this.request == null ) { return; } if ( this.limit < 1 ) { return; } // Make sure we have enough tokens to buy what we want. if ( this.data.availableTokens( this.cost ) < this.limit * this.price ) { KoLmafia.updateDisplay( MafiaState.ERROR, "You can't afford that." ); return; } // Make sure the Coin Master is accessible String message = this.data.accessible(); if ( message != null ) { KoLmafia.updateDisplay( MafiaState.ERROR, message ); return; } // Now that we're ready, make the purchase! KoLmafia.updateDisplay( "Purchasing " + this.item.getName() + " (" + KoLConstants.COMMA_FORMAT.format( this.limit ) + " @ " + this.getPriceString() + ")..." ); this.initialCount = this.item.getCount( KoLConstants.inventory ); this.request.setQuantity( this.limit ); RequestThread.postRequest( this.request ); } }