/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia;
import java.util.ArrayList;
import java.util.List;
import net.sourceforge.kolmafia.KoLConstants.MafiaState;
import net.sourceforge.kolmafia.objectpool.EffectPool;
import net.sourceforge.kolmafia.objectpool.ItemPool;
import net.sourceforge.kolmafia.persistence.EffectDatabase;
import net.sourceforge.kolmafia.persistence.EquipmentDatabase;
import net.sourceforge.kolmafia.persistence.FamiliarDatabase;
import net.sourceforge.kolmafia.persistence.ItemFinder;
import net.sourceforge.kolmafia.preferences.Preferences;
import net.sourceforge.kolmafia.request.EquipmentRequest;
import net.sourceforge.kolmafia.session.EquipmentManager;
import net.sourceforge.kolmafia.utilities.StringUtilities;
public class Speculation
{
private int MCD;
public AdventureResult[] equipment;
private ArrayList<AdventureResult> effects;
private FamiliarData familiar, enthroned, bjorned;
private String edPiece, snowsuit, custom;
protected boolean calculated = false;
protected Modifiers mods;
public Speculation()
{
this.MCD = KoLCharacter.getMindControlLevel();
this.equipment = EquipmentManager.allEquipment();
this.effects = new ArrayList<AdventureResult>();
this.effects.addAll( KoLConstants.activeEffects );
// Strip out intrinsic effects granted by equipment - they will
// be readded if appropriate via Intrinsic Effect modifiers.
// We used to just strip out all intrinsics, back when non-equipment
// intrinsics were all just flavor rather than possibly significant.
for ( int i = this.equipment.length - 1; i >= 0; --i )
{
if ( this.equipment[ i ] == null ) continue;
int itemId = this.equipment[ i ].getItemId();
Modifiers mods = Modifiers.getItemModifiers( itemId );
if ( mods == null ) continue;
String name = mods.getString( Modifiers.INTRINSIC_EFFECT );
if ( name.length() == 0 ) continue;
int effectId = EffectDatabase.getEffectId( name );
this.effects.remove( EffectPool.get( effectId ) );
}
this.familiar = KoLCharacter.currentFamiliar;
this.enthroned = KoLCharacter.currentEnthroned;
this.bjorned = KoLCharacter.currentBjorned;
this.edPiece = Preferences.getString( "edPiece" );
this.snowsuit = Preferences.getString( "snowsuit" );
this.custom = null;
}
public void setMindControlLevel( int MCD )
{
this.MCD = MCD;
}
public void setFamiliar( FamiliarData familiar )
{
this.familiar = familiar;
}
public void setEnthroned( FamiliarData familiar )
{
this.enthroned = familiar;
}
public void setBjorned( FamiliarData familiar )
{
this.bjorned = familiar;
}
public void setEdPiece( String edPiece )
{
this.edPiece = edPiece;
}
public void setSnowsuit( String snowsuit )
{
this.snowsuit = snowsuit;
}
public void setCustom( String custom )
{
this.custom = custom;
}
public FamiliarData getEnthroned()
{
return this.enthroned;
}
public FamiliarData getBjorned()
{
return this.bjorned;
}
public FamiliarData getFamiliar()
{
return this.familiar;
}
public String getEdPiece()
{
return this.edPiece;
}
public String getSnowsuit()
{
return this.snowsuit;
}
public String getCustom()
{
return this.custom;
}
public void equip( int slot, AdventureResult item )
{
if ( slot < 0 || slot >= EquipmentManager.ALL_SLOTS ) return;
this.equipment[ slot ] = item;
if ( slot == EquipmentManager.WEAPON &&
EquipmentDatabase.getHands( item.getItemId() ) > 1 )
{
this.equipment[ EquipmentManager.OFFHAND ] = EquipmentRequest.UNEQUIP;
}
}
public boolean hasEffect( AdventureResult effect )
{
return this.effects.contains( effect );
}
public void addEffect( AdventureResult effect )
{
if ( !this.effects.contains( effect ) )
{
this.effects.add( effect );
}
}
public void removeEffect( AdventureResult effect )
{
this.effects.remove( effect );
}
public Modifiers calculate()
{
this.mods = KoLCharacter.recalculateAdjustments(
false,
this.MCD,
this.equipment,
this.effects,
this.familiar,
this.enthroned,
this.bjorned,
this.edPiece,
this.snowsuit,
this.custom,
true );
this.calculated = true;
return this.mods;
}
public Modifiers getModifiers()
{
if ( !this.calculated ) this.calculate();
return this.mods;
}
public boolean parse( String text )
{
boolean quiet = false;
String[] pieces = text.toLowerCase().split( "\\s*;\\s*" );
for ( int i = 0; i < pieces.length; ++i )
{
String[] piece = pieces[ i ].split( " ", 2 );
String cmd = piece[ 0 ];
String params = piece.length > 1 ? piece[ 1 ] : "";
if ( cmd.equals( "" ) ) continue;
else if ( cmd.equals( "mcd" ) )
{
this.setMindControlLevel( StringUtilities.parseInt( params ) );
}
else if ( cmd.equals( "equip" ) )
{
piece = params.split( " ", 2 );
int slot = EquipmentRequest.slotNumber( piece[ 0 ] );
if ( slot != -1 )
{
params = piece[ 1 ];
}
AdventureResult match = ItemFinder.getFirstMatchingItem( params,
ItemFinder.EQUIP_MATCH );
if ( match == null )
{
return true;
}
if ( slot == -1 )
{
slot = EquipmentRequest.chooseEquipmentSlot( match.getItemId() );
// If it can't be equipped, give up
if ( slot == -1 )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "You can't equip a " + match.getName() );
return true;
}
}
this.equip( slot, match );
}
else if ( cmd.equals( "unequip" ) )
{
int slot = EquipmentRequest.slotNumber( params );
if ( slot == -1 )
{
KoLmafia.updateDisplay( MafiaState.ERROR,
"Unknown slot: " + params );
return true;
}
this.equip( slot, EquipmentRequest.UNEQUIP );
}
else if ( cmd.equals( "familiar" ) )
{
int id = FamiliarDatabase.getFamiliarId( params );
if ( id == -1 && !params.equals( "none" ) )
{
KoLmafia.updateDisplay( MafiaState.ERROR,
"Unknown familiar: " + params );
return true;
}
FamiliarData fam = KoLCharacter.findFamiliar( id );
if ( fam == null )
{
fam = new FamiliarData( id );
}
this.setFamiliar( fam );
}
else if ( cmd.equals( "enthrone" ) )
{
int id = FamiliarDatabase.getFamiliarId( params );
if ( id == -1 && !params.equals( "none" ) )
{
KoLmafia.updateDisplay( MafiaState.ERROR,
"Unknown familiar: " + params );
return true;
}
FamiliarData fam = new FamiliarData( id );
this.setEnthroned( fam );
this.equip( EquipmentManager.HAT,
ItemPool.get( ItemPool.HATSEAT ) );
}
else if ( cmd.equals( "bjornify" ) )
{
int id = FamiliarDatabase.getFamiliarId( params );
if ( id == -1 && !params.equals( "none" ) )
{
KoLmafia.updateDisplay( MafiaState.ERROR,
"Unknown familiar: " + params );
return true;
}
FamiliarData fam = new FamiliarData( id );
this.setBjorned( fam );
this.equip( EquipmentManager.CONTAINER,
ItemPool.get( ItemPool.BUDDY_BJORN ) );
}
else if ( cmd.equals( "edpiece" ) )
{
if ( !params.equals( "bear" ) && !params.equals( "owl" ) &&
!params.equals( "puma" ) && !params.equals( "hyena" ) &&
!params.equals( "mouse" ) && !params.equals( "weasel" ) )
{
KoLmafia.updateDisplay( MafiaState.ERROR,
"Unknown animal: " + params );
return true;
}
this.setEdPiece( params );
this.equip( EquipmentManager.HAT,
ItemPool.get( ItemPool.CROWN_OF_ED ) );
}
else if ( cmd.equals( "snowsuit" ) )
{
if ( !params.equals( "eyebrows" ) && !params.equals( "smirk" ) &&
!params.equals( "nose" ) && !params.equals( "goatee" ) &&
!params.equals( "hat" ) )
{
KoLmafia.updateDisplay( MafiaState.ERROR,
"Unknown decoration: " + params );
return true;
}
this.setSnowsuit( params );
this.equip( EquipmentManager.FAMILIAR,
ItemPool.get( ItemPool.SNOW_SUIT ) );
}
else if ( cmd.equals( "up" ) )
{
List effects = EffectDatabase.getMatchingNames( params );
if ( effects.isEmpty() )
{
KoLmafia.updateDisplay( MafiaState.ERROR,
"Unknown effect: " + params );
return true;
}
int effectId = EffectDatabase.getEffectId( (String) effects.get( 0 ) );
AdventureResult effect = EffectPool.get( effectId );
if ( !this.hasEffect( effect ) )
{
this.addEffect( effect );
}
}
else if ( cmd.equals( "uneffect" ) )
{
List effects = EffectDatabase.getMatchingNames( params );
if ( effects.isEmpty() )
{
KoLmafia.updateDisplay( MafiaState.ERROR,
"Unknown effect: " + params );
return true;
}
int effectId = EffectDatabase.getEffectId( (String) effects.get( 0 ) );
AdventureResult effect = EffectPool.get( effectId );
this.removeEffect( effect );
}
else if ( cmd.equals( "quiet" ) )
{
quiet = true;
}
else
{
KoLmafia.updateDisplay( MafiaState.ERROR,
"I don't know how to speculate about " + cmd );
return true;
}
}
return quiet;
}
}