/** * Copyright (c) 2005-2017, KoLmafia development team * http://kolmafia.sourceforge.net/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * [1] Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * [2] Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * [3] Neither the name "KoLmafia" nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package net.sourceforge.kolmafia.textui.command; import net.sourceforge.kolmafia.AdventureResult; import net.sourceforge.kolmafia.FamiliarData; import net.sourceforge.kolmafia.KoLCharacter; import net.sourceforge.kolmafia.KoLConstants.MafiaState; import net.sourceforge.kolmafia.KoLmafia; import net.sourceforge.kolmafia.RequestThread; import net.sourceforge.kolmafia.objectpool.ItemPool; import net.sourceforge.kolmafia.persistence.ItemDatabase; import net.sourceforge.kolmafia.persistence.ItemFinder; import net.sourceforge.kolmafia.request.EquipmentRequest; import net.sourceforge.kolmafia.session.EquipmentManager; public class EquipCommand extends AbstractCommand { public EquipCommand() { this.usage = " [list <filter>] | [<slot>] <item> - show equipment, or equip item [in slot]."; } @Override public void run( final String cmd, final String parameters ) { EquipCommand.equip( parameters ); } public static void equip( String parameters ) { parameters = parameters.toLowerCase(); if ( parameters.length() == 0 ) { ShowDataCommand.show( "equipment" ); return; } if ( parameters.startsWith( "list" ) ) { ShowDataCommand.show( "equipment " + parameters.substring( 4 ).trim() ); return; } if ( parameters.indexOf( "(no change)" ) != -1 ) { return; } // Look for name of slot String command = parameters.split( " " )[ 0 ]; int slot = EquipmentRequest.slotNumber( command ); if ( slot != -1 ) { parameters = parameters.substring( command.length() ).trim(); } AdventureResult match = ItemFinder.getFirstMatchingItem( parameters, ItemFinder.EQUIP_MATCH ); if ( match == null ) { return; } int itemId = match.getItemId(); switch ( itemId ) { case ItemPool.SPELUNKY_SPRING_BOOTS: case ItemPool.SPELUNKY_SPIKED_BOOTS: // Spelunky only has one "accessory" slot slot = EquipmentManager.ACCESSORY1; break; } // If he didn't specify slot name, decide where this item goes. if ( slot == -1 ) { // If it's already equipped anywhere, give up for ( int i = 0; i <= EquipmentManager.FAMILIAR; ++i ) { AdventureResult item = EquipmentManager.getEquipment( i ); if ( item != null && item.getName().toLowerCase().indexOf( parameters ) != -1 ) { return; } } // It's not equipped. Choose a slot for it slot = EquipmentRequest.chooseEquipmentSlot( match.getItemId() ); // If it can't be equipped, give up if ( slot == -1 ) { KoLmafia.updateDisplay( MafiaState.ERROR, "You can't equip a " + match.getName() ); return; } } else // See if desired item is already in selected slot if ( EquipmentManager.getEquipment( slot ).equals( match ) ) { return; } // We now know which slot the equipment will go into. See if we // can equip the item there. if ( slot == EquipmentManager.FAMILIAR ) { FamiliarData familiar = KoLCharacter.getFamiliar(); if ( familiar == FamiliarData.NO_FAMILIAR ) { KoLmafia.updateDisplay( MafiaState.ERROR, "You have no familiar with you." ); return; } if ( !familiar.canEquip( match ) ) { KoLmafia.updateDisplay( MafiaState.ERROR, "Your " + familiar.getRace() + " can't wear a " + match.getName() ); return; } } else if ( !EquipmentManager.canEquip( itemId ) ) { KoLmafia.updateDisplay( MafiaState.ERROR, "You can't equip a " + match.getName() ); return; } RequestThread.postRequest( new EquipmentRequest( match, slot ) ); } }