/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia.textui.command;
import net.sourceforge.kolmafia.AdventureResult;
import net.sourceforge.kolmafia.FamiliarData;
import net.sourceforge.kolmafia.KoLCharacter;
import net.sourceforge.kolmafia.KoLConstants.MafiaState;
import net.sourceforge.kolmafia.KoLmafia;
import net.sourceforge.kolmafia.RequestThread;
import net.sourceforge.kolmafia.objectpool.ItemPool;
import net.sourceforge.kolmafia.persistence.ItemDatabase;
import net.sourceforge.kolmafia.persistence.ItemFinder;
import net.sourceforge.kolmafia.request.EquipmentRequest;
import net.sourceforge.kolmafia.session.EquipmentManager;
public class EquipCommand
extends AbstractCommand
{
public EquipCommand()
{
this.usage = " [list <filter>] | [<slot>] <item> - show equipment, or equip item [in slot].";
}
@Override
public void run( final String cmd, final String parameters )
{
EquipCommand.equip( parameters );
}
public static void equip( String parameters )
{
parameters = parameters.toLowerCase();
if ( parameters.length() == 0 )
{
ShowDataCommand.show( "equipment" );
return;
}
if ( parameters.startsWith( "list" ) )
{
ShowDataCommand.show( "equipment " + parameters.substring( 4 ).trim() );
return;
}
if ( parameters.indexOf( "(no change)" ) != -1 )
{
return;
}
// Look for name of slot
String command = parameters.split( " " )[ 0 ];
int slot = EquipmentRequest.slotNumber( command );
if ( slot != -1 )
{
parameters = parameters.substring( command.length() ).trim();
}
AdventureResult match = ItemFinder.getFirstMatchingItem( parameters, ItemFinder.EQUIP_MATCH );
if ( match == null )
{
return;
}
int itemId = match.getItemId();
switch ( itemId )
{
case ItemPool.SPELUNKY_SPRING_BOOTS:
case ItemPool.SPELUNKY_SPIKED_BOOTS:
// Spelunky only has one "accessory" slot
slot = EquipmentManager.ACCESSORY1;
break;
}
// If he didn't specify slot name, decide where this item goes.
if ( slot == -1 )
{
// If it's already equipped anywhere, give up
for ( int i = 0; i <= EquipmentManager.FAMILIAR; ++i )
{
AdventureResult item = EquipmentManager.getEquipment( i );
if ( item != null && item.getName().toLowerCase().indexOf( parameters ) != -1 )
{
return;
}
}
// It's not equipped. Choose a slot for it
slot = EquipmentRequest.chooseEquipmentSlot( match.getItemId() );
// If it can't be equipped, give up
if ( slot == -1 )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "You can't equip a " + match.getName() );
return;
}
}
else // See if desired item is already in selected slot
if ( EquipmentManager.getEquipment( slot ).equals( match ) )
{
return;
}
// We now know which slot the equipment will go into. See if we
// can equip the item there.
if ( slot == EquipmentManager.FAMILIAR )
{
FamiliarData familiar = KoLCharacter.getFamiliar();
if ( familiar == FamiliarData.NO_FAMILIAR )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "You have no familiar with you." );
return;
}
if ( !familiar.canEquip( match ) )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "Your " + familiar.getRace() + " can't wear a " + match.getName() );
return;
}
}
else if ( !EquipmentManager.canEquip( itemId ) )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "You can't equip a " + match.getName() );
return;
}
RequestThread.postRequest( new EquipmentRequest( match, slot ) );
}
}