/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia.request;
import java.util.Arrays;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import net.sourceforge.kolmafia.AdventureResult;
import net.sourceforge.kolmafia.CoinmasterData;
import net.sourceforge.kolmafia.KoLAdventure;
import net.sourceforge.kolmafia.KoLConstants;
import net.sourceforge.kolmafia.KoLmafia;
import net.sourceforge.kolmafia.RequestLogger;
import net.sourceforge.kolmafia.RequestThread;
import net.sourceforge.kolmafia.objectpool.EffectPool;
import net.sourceforge.kolmafia.objectpool.ItemPool;
import net.sourceforge.kolmafia.persistence.ItemDatabase;
import net.sourceforge.kolmafia.persistence.QuestDatabase;
import net.sourceforge.kolmafia.persistence.QuestDatabase.Quest;
import net.sourceforge.kolmafia.preferences.Preferences;
import net.sourceforge.kolmafia.session.ResultProcessor;
import net.sourceforge.kolmafia.utilities.StringUtilities;
public class SpaaaceRequest
extends GenericRequest
{
public static final Pattern TOKEN_PATTERN = Pattern.compile( "You have ([\\d,]+) lunar isotope" );
public static final AdventureResult ISOTOPE = ItemPool.get( ItemPool.LUNAR_ISOTOPE, 1 );
public static final AdventureResult TRANSPONDER = ItemPool.get( ItemPool.TRANSPORTER_TRANSPONDER, 1 );
public static final AdventureResult TRANSPONDENT = EffectPool.get( EffectPool.TRANSPONDENT, 1 );
public static boolean isTranspondent = false;
public static boolean hasTransponders = false;
public static void update()
{
SpaaaceRequest.isTranspondent = KoLConstants.activeEffects.contains( SpaaaceRequest.TRANSPONDENT );
SpaaaceRequest.hasTransponders = SpaaaceRequest.TRANSPONDER.getCount( KoLConstants.inventory ) > 0;
}
public static boolean immediatelyAccessible()
{
SpaaaceRequest.update();
return SpaaaceRequest.isTranspondent;
}
public static String accessible()
{
SpaaaceRequest.update();
if ( SpaaaceRequest.isTranspondent || SpaaaceRequest.hasTransponders )
{
return null;
}
return "You need a transporter transponder to go there.";
}
public static void equip()
{
SpaaaceRequest.update();
if ( !SpaaaceRequest.isTranspondent && SpaaaceRequest.hasTransponders )
{
UseItemRequest request = UseItemRequest.getInstance( SpaaaceRequest.TRANSPONDER );
RequestThread.postRequest( request );
}
}
public SpaaaceRequest()
{
super( "spaaace.php" );
}
// <input type="radio" name="whichitem" value="5156" /></td><td><img style='vertical-align: middle' class=hand src='http://images.kingdomofloathing.com/itemimages/pl_alielf.gif' onclick='descitem(655683821)'></td><td><span onclick="descitem(655683821)" style="font-weight: bold;">plush alielf</span> </td><td>100 lunar isotopes</td>
private static final Pattern ITEM_PATTERN =
Pattern.compile( "name=whichrow value=(\\d*).*?<a onClick='javascript:descitem\\((\\d+)\\)'><b>(.*?)</b>.*?</a>.*?<b>([,\\d]*)</b>" );
public static void parseResponse( final String urlString, final String responseText )
{
if ( !urlString.startsWith( "spaaace.php" ) && !( urlString.startsWith( "shop.php" ) && urlString.indexOf( "elvishp" ) != -1 ) )
{
return;
}
QuestDatabase.setQuestIfBetter( Quest.GENERATOR, QuestDatabase.STARTED );
if ( urlString.indexOf( "elvishp" ) != -1 )
{
SpaaaceRequest.parseShopVisit( urlString, responseText );
return;
}
}
private static void parseShopVisit( final String location, final String responseText )
{
CoinmasterData data = SpaaaceRequest.findIsotopeMaster( location );
if ( data == null )
{
return;
}
String action = GenericRequest.getAction( location );
if ( action == null )
{
// Parse current coin balances
CoinMasterRequest.parseBalance( data, responseText );
return;
}
CoinMasterRequest.parseResponse( data, location, responseText );
}
private static CoinmasterData findIsotopeMaster( final String urlString )
{
String shopId = NPCPurchaseRequest.getShopId( urlString );
if ( shopId == null )
{
return null;
}
if ( shopId.equals( "elvishp1" ) )
{
return IsotopeSmitheryRequest.ISOTOPE_SMITHERY;
}
if ( shopId.equals( "elvishp2" ) )
{
return DollHawkerRequest.DOLLHAWKER;
}
if ( shopId.equals( "elvishp3" ) )
{
return LunarLunchRequest.LUNAR_LUNCH;
}
return null;
}
// title="peg style 3"
private static final Pattern PEG_PATTERN = Pattern.compile( "title=\"peg style ([123])\"" );
public static final String parseGameBoard( final String responseText )
{
StringBuffer buffer = new StringBuffer();
Matcher matcher = PEG_PATTERN.matcher( responseText );
while ( matcher.find() )
{
buffer.append( matcher.group(1) );
}
return buffer.toString();
}
// <div class="blank">x1</div>
private static final Pattern PAYOUT_PATTERN = Pattern.compile( "<div class=\"blank\">x(\\d)</div>" );
public static final String parseGamePayouts( final String responseText )
{
StringBuffer buffer = new StringBuffer();
Matcher matcher = PAYOUT_PATTERN.matcher( responseText );
while ( matcher.find() )
{
buffer.append( matcher.group(1) );
}
return buffer.toString();
}
public static final boolean validBoard( final String board, final String payouts )
{
// There must be 8 * ( 9 + 8 ) = 136 pegs
// There must be 9 payouts
return ( board.length() == ( 8 * (9 + 8 ) ) ) && ( payouts.length() == 9 );
}
private static int [][] pegs = null;
private static String [][] divs = null;
private static float [] expected = null;
private static String [] slots = null;
public static final void initializeGameBoard()
{
Preferences.setString( "lastPorkoBoard", "" );
Preferences.setString( "lastPorkoPayouts", "" );
Preferences.setString( "lastPorkoExpected", "" );
SpaaaceRequest.expected = null;
SpaaaceRequest.pegs = null;
SpaaaceRequest.divs = null;
SpaaaceRequest.slots = null;
}
static final String UNREACHABLE_CELL =
"<div class=\"blank\" style=\"background: #EEEEEE\" title=\"Unreachable\"> </div>";
static final String [] UNREACHABLE_PAYOUTS = {
"<div class=\"blank\" style=\"background: #EEEEEE\" title=\"Unreachable\">x0</div>",
"<div class=\"blank\" style=\"background: #EEEEEE\" title=\"Unreachable\">x1</div>",
"<div class=\"blank\" style=\"background: #EEEEEE\" title=\"Unreachable\">x2</div>",
"<div class=\"blank\" style=\"background: #EEEEEE\" title=\"Unreachable\">x3</div>",
};
static final String [] PAYOUTS = {
"<div class=\"blank\" style=\"background: LightYellow\" title=\"0\">x0</div>",
"<div class=\"blank\" style=\"background: PeachPuff\" title=\"1\">x1</div>",
"<div class=\"blank\" style=\"background: LightSalmon\" title=\"2\">x2</div>",
"<div class=\"blank\" style=\"background: Tomato\" title=\"3\">x3</div>",
};
static final String [] DETERMINISTIC_DOWN = {
"<div class=\"blank\" style=\"background: LightYellow\" title=\"0\">↓</div>",
"<div class=\"blank\" style=\"background: PeachPuff\" title=\"1\">↓</div>",
"<div class=\"blank\" style=\"background: LightSalmon\" title=\"2\">↓</div>",
"<div class=\"blank\" style=\"background: Tomato\" title=\"3\">↓</div>",
};
static final String [] DETERMINISTIC_LEFT = {
"<div class=\"blank\" style=\"background: LightYellow\" title=\"0\">↙</div>",
"<div class=\"blank\" style=\"background: PeachPuff\" title=\"1\">↙</div>",
"<div class=\"blank\" style=\"background: LightSalmon\" title=\"2\">↙</div>",
"<div class=\"blank\" style=\"background: Tomato\" title=\"3\">↙</div>",
};
static final String [] DETERMINISTIC_RIGHT = {
"<div class=\"blank\" style=\"background: LightYellow\" title=\"0\">↘</div>",
"<div class=\"blank\" style=\"background: PeachPuff\" title=\"1\">↘</div>",
"<div class=\"blank\" style=\"background: LightSalmon\" title=\"2\">↘</div>",
"<div class=\"blank\" style=\"background: Tomato\" title=\"3\">↘</div>",
};
static final String [] DETERMINISTIC_RANDOM = {
"<div class=\"blank\" style=\"background: LightYellow\" title=\"0\">.</div>",
"<div class=\"blank\" style=\"background: PeachPuff\" title=\"1\">.</div>",
"<div class=\"blank\" style=\"background: LightSalmon\" title=\"2\">.</div>",
"<div class=\"blank\" style=\"background: Tomato\" title=\"3\">.</div>",
};
private static final String makeDiv( int peg, final int min, final int max, final float expected )
{
if ( min == max )
{
switch ( peg )
{
case LEFT:
return DETERMINISTIC_LEFT[ min ];
case RIGHT:
return DETERMINISTIC_RIGHT[ min ];
case RANDOM:
return DETERMINISTIC_RANDOM[ min ];
default:
// Should not come here
break;
}
}
StringBuffer buffer = new StringBuffer();
buffer.append( "<div class=\"blank\" title=\"" );
if ( min == max )
{
buffer.append( String.valueOf( min ) );
}
else
{
buffer.append( KoLConstants.FLOAT_FORMAT.format( expected ) );
buffer.append( " (" );
buffer.append( String.valueOf( min ) );
buffer.append( "-" );
buffer.append( String.valueOf( max ) );
buffer.append( ")" );
}
buffer.append( "\">" );
switch ( peg )
{
case LEFT:
buffer.append( "↙" );
break;
case RIGHT:
buffer.append( "↘" );
break;
case RANDOM:
buffer.append( "." );
break;
default:
// Should not come here
buffer.append( " " );
break;
}
buffer.append( "</div>" );
return buffer.toString();
}
private static final String makeSlot( final int min, final int max, final float expected )
{
if ( min == max )
{
return String.valueOf( min );
}
StringBuffer buffer = new StringBuffer();
buffer.append( KoLConstants.FLOAT_FORMAT.format( expected ) );
buffer.append( " (" );
buffer.append( String.valueOf( min ) );
buffer.append( "-" );
buffer.append( String.valueOf( max ) );
buffer.append( ")" );
return buffer.toString();
}
// According to Greycat on the Wiki: "Peg style 1 goes right, peg style
// 2 goes left, and peg style 3 is random"
static final int RIGHT = 1;
static final int LEFT = 2;
static final int RANDOM = 3;
public static final void loadGameBoard( final String board, final String payouts)
{
// Store the 16 rows of pegs in the matrix.
// Even numbered rows have 9 pegs in columns 0, 2, ... 16
// Odd numbered rows have 8 pegs in columns 1, 3, ... 15
Preferences.setString( "lastPorkoBoard", board );
Preferences.setString( "lastPorkoPayouts", payouts );
// Make peg matrix
SpaaaceRequest.pegs = new int[17][17];
// Make div matrix
SpaaaceRequest.divs = new String[17][17];
// Make expected value array
SpaaaceRequest.expected = new float[9];
// Make slot title array
SpaaaceRequest.slots = new String[9];
// Store the pegs
int index = 0;
for ( int row = 0, off = 0; row < 16; ++row, off = 1 - off )
{
for ( int col = off; col < 17; col += 2 )
{
int peg = Character.getNumericValue( board.charAt( index++ ) );
SpaaaceRequest.pegs[ row][ col ] = peg;
}
}
// Store the payouts in the last row of the peg array
for ( int col = 0; col < 17; col += 2 )
{
int payout = Character.getNumericValue( payouts.charAt( col / 2 ) );
SpaaaceRequest.pegs[ 16 ][ col ] = payout;
}
// Mark unreachable cells
SpaaaceRequest.calculateUnreachableCells();
// Store the payout divs into the bottom row
for ( int col = 0; col < 17; col += 2 )
{
int payout = SpaaaceRequest.pegs[ 16 ][ col ];
if ( SpaaaceRequest.divs[ 15 ][ col ] == UNREACHABLE_CELL )
{
SpaaaceRequest.divs[ 16 ][ col ] = UNREACHABLE_PAYOUTS[ payout ];
}
else
{
SpaaaceRequest.divs[ 15 ][ col ] = DETERMINISTIC_DOWN[ payout ];
SpaaaceRequest.divs[ 16 ][ col ] = PAYOUTS[ payout ];
}
}
}
public static final void calculateUnreachableCells()
{
// Algorithm courtesy of clump
boolean [] reach = new boolean[ 17 ];
Arrays.fill( reach, true );
// Work your way down from the top
for ( int row = 0, off = 0; row < 16; ++row )
{
boolean [] reach2 = new boolean[ 17 ];
Arrays.fill( reach2, false );
// Examine each peg in the row
for ( int col = off; col < 17; col += 2 )
{
// If we can't get to this peg, skip it
if ( !reach[ col ] )
{
continue;
}
switch ( SpaaaceRequest.pegs[ row ][ col ] )
{
case RIGHT:
if ( col < 16 )
{
reach2[ col + 1 ] = true;
}
else
{
reach2[ col - 1 ] = true;
}
break;
case LEFT:
if ( col > 0 )
{
reach2[ col - 1 ] = true;
}
else
{
reach2[ col + 1 ] = true;
}
break;
case RANDOM:
if ( col > 0 )
{
reach2[ col - 1 ] = true;
}
if ( col < 16 )
{
reach2[ col + 1 ] = true;
}
break;
}
}
off = 1 - off;
reach = reach2;
for ( int col = off; col < 17; col += 2 )
{
if ( !reach[ col ] )
{
SpaaaceRequest.divs[ row ][ col ] = UNREACHABLE_CELL;
}
}
}
}
public static final void solveGameBoard()
{
// We can figure out the expected value for each starting
// position by calculating expected value for each peg by
// working up from the bottom row to the top row.
//
// The payouts are known for exit slots.
// For each row from bottom to top
// For each peg in row
// if the peg is on the left wall or always goes right
// value is right slot of row below
// else if the peg is on the right wall or always goes left
// value is left slot of row below
// else if the peg goes randomly left or right
// value is average of left and right slots
//
// The values of the pegs in the top row is what we need.
// Arrays of min, max, and expected values for cells in a row
int [] min = new int[ 17 ];
int [] max = new int[ 17 ];
float [] expected = new float[ 17 ];
// Initialize the arrays from the payouts at the bottom
for ( int col = 0; col < 17; col +=2 )
{
int val = ( SpaaaceRequest.divs[ 15 ][ col ] == UNREACHABLE_CELL ) ?
-1 : SpaaaceRequest.pegs[ 16 ][ col ];
min[ col ] = val;
max[ col ] = val;
expected[ col ] = (float) val;
}
// Iterate up from the bottom of the board calculating payout
// Do one extra iteration to end up with the expected values for the entry slots
for ( int row = 14, off = 1; row >= -1; --row, off = 1 - off )
{
for ( int col = off; col < 17; col += 2 )
{
// If this cell is unreachable, skip it
if ( row >= 0 && SpaaaceRequest.divs[ row ][ col ] == UNREACHABLE_CELL )
{
continue;
}
int peg =
( col == 0 ) ? RIGHT :
( col == 16 ) ? LEFT :
SpaaaceRequest.pegs[ row + 1 ][ col ];
int minVal;
int maxVal;
float eVal;
// Look at the peg below this cell
switch ( peg )
{
case RIGHT:
minVal = min[ col + 1 ];
maxVal = max[ col + 1 ];
eVal = expected[ col + 1 ];
break;
case LEFT:
minVal = min[ col - 1 ];
maxVal = max[ col - 1 ];
eVal = expected[ col - 1 ];
break;
case RANDOM:
minVal = Math.min( min[ col - 1 ], min[ col + 1 ] );
maxVal = Math.max( max[ col - 1 ], max[ col + 1 ] );
eVal = ( expected[ col - 1 ] + expected[ col + 1 ] ) / 2.0f;
break;
default:
// Huh?
minVal = 0;
maxVal = 0;
eVal = 0.0f;
break;
}
// Store values of this cell for use by next row
min[ col ] = minVal;
max[ col ] = maxVal;
expected[ col ] = eVal;
if ( row >= 0 )
{
// Calculate the div for this cell
SpaaaceRequest.divs[ row ][ col ] = SpaaaceRequest.makeDiv( peg, minVal, maxVal, eVal );
}
}
}
// Save the expected value for each slot in the top row
StringBuffer buffer = new StringBuffer();
for ( int col = 0; col < 17; col += 2 )
{
int minVal = min[ col ];
int maxVal = max[ col ];
float eVal = expected[ col ];
if ( col > 0 )
{
buffer.append( ":" );
}
buffer.append( KoLConstants.FLOAT_FORMAT.format( eVal ) );
SpaaaceRequest.expected[ col / 2 ] = eVal;
SpaaaceRequest.slots[ col / 2 ] = SpaaaceRequest.makeSlot( minVal, maxVal, eVal );
}
Preferences.setString( "lastPorkoExpected", buffer.toString() );
}
public static final void visitPorkoChoice( final String responseText )
{
// Called when we play Porko
// You hand Juliedriel your isotope. She takes it with
// a pair of tongs, and hands you three Porko chips
if ( responseText.indexOf( "You hand Juliedriel your isotope" ) != -1 )
{
ResultProcessor.processItem( ItemPool.LUNAR_ISOTOPE, -1 );
}
// Initialize to defaults
SpaaaceRequest.initializeGameBoard();
// Parse the game board.
String board = SpaaaceRequest.parseGameBoard( responseText );
String payouts = SpaaaceRequest.parseGamePayouts( responseText );
if ( !SpaaaceRequest.validBoard( board, payouts ) )
{
return;
}
// Load the board into internal data structures
SpaaaceRequest.loadGameBoard( board, payouts );
// Solve the Game Board
SpaaaceRequest.solveGameBoard();
}
private static final Pattern PORKO_BOARD_PATTERN = Pattern.compile( "<div id=\"porko\">(.*?</div>)</div>", Pattern.DOTALL );
public static final void decoratePorko( final StringBuffer buffer )
{
// Make sure we know the expected payouts
if ( SpaaaceRequest.expected == null )
{
return;
}
// Make sure the player wants game hints
if ( !Preferences.getBoolean( "arcadeGameHints" ) )
{
return;
}
// clump's Greasemonkey Porko Solver script is at:
//
// http://userscripts.org/scripts/source/104593.user.js
//
// Veracity to clump on June 12, 2011
//
// "Would you be willing to let me incorporate your script's
// look and feel into KoLmafia? Not your code - I have my own,
// which is Java, rather than Java Script - but the way you
// decorate the game board. I like it."
//
// clump to Veracity on June 12, 2011
//
// "Yes, by all means, take any or all of it for whatever
// purpose you want! I'm glad you like it and am delighted to
// see anything I make propagate :)"
// Make the best starting slot be a green arrow
// Make the expected payouts be the hover text
Matcher matcher = PORKO_BOARD_PATTERN.matcher( buffer );
if ( matcher.find() )
{
String board = matcher.group( 1 );
int start = matcher.start( 1 );
int end = matcher.end( 1 );
String newBoard = SpaaaceRequest.decoratePorkoBoard( board );
buffer.replace( start, end, newBoard );
}
}
private static final Pattern DIV_PATTERN = Pattern.compile( "<div.*?class=\"(.*?)\".*?</div>", Pattern.DOTALL );
private static final String decoratePorkoBoard( final String board )
{
StringBuffer buffer = new StringBuffer();
// Calculate the best expected yield
float best = 0.0f;
for ( int i = 0; i < 9; ++i )
{
best = Math.max( best, SpaaaceRequest.expected[ i ] );
}
// Iterate over all the divs in the board.
// Copy into buffer, decorating to taste
Matcher matcher = DIV_PATTERN.matcher( board );
int col = 0;
int row = 0;
String IMAGE_ROOT = KoLmafia.imageServerPath() + "itemimages/";
String LOCAL_ROOT = "/images/itemimages/";
String ARROW = IMAGE_ROOT + "porko_arrowa.gif";
String GREEN_ARROW = LOCAL_ROOT + "porko_green_arrowa.gif";
while ( matcher.find() )
{
String div = matcher.group( 0 );
String type = matcher.group( 1 );
if ( type.equals( "chip" ) )
{
buffer.append( div );
continue;
}
if ( type.equals( "start" ) )
{
// Use green arrow for "best" starting slots
if ( SpaaaceRequest.expected[ col / 2 ] == best )
{
div = StringUtilities.singleStringReplace( div, ARROW, GREEN_ARROW );
}
String search = "Start Here";
String replace = SpaaaceRequest.slots[ col / 2 ];
div = StringUtilities.globalStringReplace( div, search, replace );
}
if ( type.equals( "blank" ) && row > 0 && col > 0 )
{
// Cells also get annotated
div = SpaaaceRequest.divs[ row - 1 ][ col - 1 ];
}
buffer.append( div );
if ( ++col == 19 )
{
col = 0;
row += 1;
}
}
return buffer.toString();
}
public static final void visitGeneratorChoice( final String responseText )
{
// Called when we visit the Big-Time Generator
// Initialize to defaults
SpaaaceRequest.initializeGameBoard();
// Parse the game board.
String board = SpaaaceRequest.parseGameBoard( responseText );
String payouts = "000010000";
if ( !SpaaaceRequest.validBoard( board, payouts ) )
{
return;
}
// Load the board into internal data structures
SpaaaceRequest.loadGameBoard( board, payouts );
// Solve the Game Board
SpaaaceRequest.solveGameBoard();
}
public static final boolean registerRequest( final String urlString )
{
if ( !urlString.startsWith( "spaaace.php" ) )
{
return false;
}
if ( urlString.indexOf( "place=shop" ) != -1 )
{
// Let appropriate Coin Master claim this
return false;
}
String action = GenericRequest.getAction( urlString );
String message = null;
if ( action == null )
{
if ( urlString.indexOf( "place=porko" ) != -1 )
{
message = "Visiting The Porko Palace";
}
else if ( urlString.indexOf( "place=grimace" ) != -1 )
{
return true;
}
else if ( urlString.indexOf( "arrive=1" ) != -1 )
{
return true;
}
}
else if ( action.equals( "playporko" ) )
{
if ( ISOTOPE.getCount( KoLConstants.inventory ) <= 0 )
{
return true;
}
message = "[" + KoLAdventure.getAdventureCount() + "] Porko Game";
}
if ( message == null )
{
return false;
}
RequestLogger.printLine( "" );
RequestLogger.printLine( message );
RequestLogger.updateSessionLog();
RequestLogger.updateSessionLog( message );
return true;
}
}