/** * Copyright (c) 2005-2017, KoLmafia development team * http://kolmafia.sourceforge.net/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * [1] Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * [2] Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * [3] Neither the name "KoLmafia" nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package net.sourceforge.kolmafia.textui.command; import java.util.List; import net.sourceforge.kolmafia.AdventureResult; import net.sourceforge.kolmafia.KoLCharacter; import net.sourceforge.kolmafia.KoLConstants.MafiaState; import net.sourceforge.kolmafia.KoLmafia; import net.sourceforge.kolmafia.KoLmafiaCLI; import net.sourceforge.kolmafia.RequestLogger; import net.sourceforge.kolmafia.RequestThread; import net.sourceforge.kolmafia.objectpool.ItemPool; import net.sourceforge.kolmafia.preferences.Preferences; import net.sourceforge.kolmafia.request.EquipmentRequest; import net.sourceforge.kolmafia.request.GenericRequest; import net.sourceforge.kolmafia.session.EquipmentManager; import net.sourceforge.kolmafia.utilities.StringUtilities; public class SnowsuitCommand extends AbstractCommand { public static final String[][] DECORATION = { { "eyebrows", "1" }, { "smirk", "2" }, { "nose", "3" }, { "goatee", "4" }, { "hat", "5" }, }; public SnowsuitCommand() { this.usage = "[?] <decoration> - decorate Snowsuit (and equip it if unequipped)"; } @Override public void run( final String cmd, String parameters ) { String currentDecoration = Preferences.getString( "snowsuit" ); if ( parameters.length() == 0 ) { KoLmafia.updateDisplay( "Current decoration on Snowsuit is " + currentDecoration ); return; } String decoration = parameters; String choice = "0"; for ( int i = 0; i < SnowsuitCommand.DECORATION.length; i++ ) { if ( decoration.equalsIgnoreCase( SnowsuitCommand.DECORATION[ i ][ 0 ] ) ) { choice = SnowsuitCommand.DECORATION[ i ][ 1 ]; decoration = SnowsuitCommand.DECORATION[ i ][ 0 ]; break; } } if ( choice.equals( "0" ) ) { KoLmafia.updateDisplay( "Decoration " + decoration + " not recognised. Valid values are eyebrows, goatee, hat, nose and smirk" ); return; } if ( EquipmentManager.getEquipment( EquipmentManager.FAMILIAR ).getItemId() != ItemPool.SNOW_SUIT ) { AdventureResult snowsuit = ItemPool.get( ItemPool.SNOW_SUIT ); RequestThread.postRequest( new EquipmentRequest( snowsuit, EquipmentManager.FAMILIAR ) ); } if ( decoration.equalsIgnoreCase( currentDecoration ) ) { KoLmafia.updateDisplay( "Decoration " + decoration + " already equipped." ); return; } if ( KoLmafia.permitsContinue() ) { RequestThread.postRequest( new GenericRequest( "inventory.php?action=decorate" ) ); } if ( KoLmafia.permitsContinue() ) { RequestThread.postRequest( new GenericRequest( "choice.php?whichchoice=640&option=" + choice ) ); } if ( KoLmafia.permitsContinue() ) { KoLmafia.updateDisplay( "Snowsuit decorated with " + decoration + "." ); } } }