/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia.textui.command;
import java.util.List;
import net.sourceforge.kolmafia.AdventureResult;
import net.sourceforge.kolmafia.KoLCharacter;
import net.sourceforge.kolmafia.KoLConstants.MafiaState;
import net.sourceforge.kolmafia.KoLmafia;
import net.sourceforge.kolmafia.KoLmafiaCLI;
import net.sourceforge.kolmafia.RequestLogger;
import net.sourceforge.kolmafia.RequestThread;
import net.sourceforge.kolmafia.objectpool.ItemPool;
import net.sourceforge.kolmafia.preferences.Preferences;
import net.sourceforge.kolmafia.request.EquipmentRequest;
import net.sourceforge.kolmafia.request.GenericRequest;
import net.sourceforge.kolmafia.session.EquipmentManager;
import net.sourceforge.kolmafia.utilities.StringUtilities;
public class SnowsuitCommand
extends AbstractCommand
{
public static final String[][] DECORATION =
{
{ "eyebrows", "1" },
{ "smirk", "2" },
{ "nose", "3" },
{ "goatee", "4" },
{ "hat", "5" },
};
public SnowsuitCommand()
{
this.usage = "[?] <decoration> - decorate Snowsuit (and equip it if unequipped)";
}
@Override
public void run( final String cmd, String parameters )
{
String currentDecoration = Preferences.getString( "snowsuit" );
if ( parameters.length() == 0 )
{
KoLmafia.updateDisplay( "Current decoration on Snowsuit is " + currentDecoration );
return;
}
String decoration = parameters;
String choice = "0";
for ( int i = 0; i < SnowsuitCommand.DECORATION.length; i++ )
{
if ( decoration.equalsIgnoreCase( SnowsuitCommand.DECORATION[ i ][ 0 ] ) )
{
choice = SnowsuitCommand.DECORATION[ i ][ 1 ];
decoration = SnowsuitCommand.DECORATION[ i ][ 0 ];
break;
}
}
if ( choice.equals( "0" ) )
{
KoLmafia.updateDisplay( "Decoration " + decoration + " not recognised. Valid values are eyebrows, goatee, hat, nose and smirk" );
return;
}
if ( EquipmentManager.getEquipment( EquipmentManager.FAMILIAR ).getItemId() != ItemPool.SNOW_SUIT )
{
AdventureResult snowsuit = ItemPool.get( ItemPool.SNOW_SUIT );
RequestThread.postRequest( new EquipmentRequest( snowsuit, EquipmentManager.FAMILIAR ) );
}
if ( decoration.equalsIgnoreCase( currentDecoration ) )
{
KoLmafia.updateDisplay( "Decoration " + decoration + " already equipped." );
return;
}
if ( KoLmafia.permitsContinue() )
{
RequestThread.postRequest( new GenericRequest( "inventory.php?action=decorate" ) );
}
if ( KoLmafia.permitsContinue() )
{
RequestThread.postRequest( new GenericRequest( "choice.php?whichchoice=640&option=" + choice ) );
}
if ( KoLmafia.permitsContinue() )
{
KoLmafia.updateDisplay( "Snowsuit decorated with " + decoration + "." );
}
}
}