/** * Copyright (c) 2005-2017, KoLmafia development team * http://kolmafia.sourceforge.net/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * [1] Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * [2] Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * [3] Neither the name "KoLmafia" nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package net.sourceforge.kolmafia.textui.command; import java.util.ArrayList; import net.sourceforge.kolmafia.AdventureResult; import net.sourceforge.kolmafia.KoLCharacter; import net.sourceforge.kolmafia.KoLConstants; import net.sourceforge.kolmafia.KoLConstants.CraftingType; import net.sourceforge.kolmafia.RequestThread; import net.sourceforge.kolmafia.objectpool.ItemPool; import net.sourceforge.kolmafia.persistence.ConcoctionDatabase; import net.sourceforge.kolmafia.persistence.EquipmentDatabase; import net.sourceforge.kolmafia.persistence.ItemDatabase; import net.sourceforge.kolmafia.persistence.NPCStoreDatabase; import net.sourceforge.kolmafia.request.AutoSellRequest; import net.sourceforge.kolmafia.request.ClosetRequest; import net.sourceforge.kolmafia.request.PulverizeRequest; import net.sourceforge.kolmafia.request.UntinkerRequest; import net.sourceforge.kolmafia.request.UseItemRequest; import net.sourceforge.kolmafia.session.InventoryManager; import net.sourceforge.kolmafia.utilities.AdventureResultArray; public class CleanupJunkRequest extends AbstractCommand { { this.usage = " - use, pulverize, or autosell your junk items."; } @Override public void run( final String cmd, final String parameters ) { CleanupJunkRequest.cleanup(); } public static void cleanup() { int itemCount; AdventureResult currentItem; AdventureResult[] itemsArray = new AdventureResult[ KoLConstants.junkList.size() ]; AdventureResult[] items = (AdventureResult[])KoLConstants.junkList.toArray( itemsArray ); // Before doing anything else, go through the list of items // which are traditionally used and use them. Also, if the item // can be untinkered, it's usually more beneficial to untinker // first. boolean madeUntinkerRequest = false; boolean canUntinker = UntinkerRequest.canUntinker(); AdventureResultArray closetList = new AdventureResultArray(); for ( int i = 0; i < items.length; ++i ) { AdventureResult item = items[ i ]; if ( !KoLConstants.singletonList.contains( item ) || KoLConstants.closet.contains( item ) ) { continue; } if ( KoLConstants.inventory.contains( item ) ) { closetList.add( item.getInstance( 1 ) ); } } if ( closetList.size() > 0 ) { RequestThread.postRequest( new ClosetRequest( ClosetRequest.INVENTORY_TO_CLOSET, closetList.toArray() ) ); } do { madeUntinkerRequest = false; for ( int i = 0; i < items.length; ++i ) { currentItem = items[ i ]; itemCount = currentItem.getCount( KoLConstants.inventory ); if ( itemCount == 0 ) { continue; } if ( canUntinker && ConcoctionDatabase.getMixingMethod( currentItem ) == CraftingType.COMBINE ) { RequestThread.postRequest( new UntinkerRequest( currentItem.getItemId() ) ); madeUntinkerRequest = true; continue; } switch ( currentItem.getItemId() ) { case 184: // briefcase case 533: // Gnollish toolbox case 553: // 31337 scroll case 604: // Penultimate fantasy chest case 621: // Warm Subject gift certificate case 831: // small box case 832: // large box case 1768: // Gnomish toolbox case 1917: // old leather wallet case 1918: // old coin purse case 2057: // black pension check case 2058: // black picnic basket case 2511: // Frat Army FGF case 2512: // Hippy Army MPE case 2536: // canopic jar case 2612: // ancient vinyl coin purse RequestThread.postRequest( UseItemRequest.getInstance( currentItem.getInstance( itemCount ) ) ); break; } } } while ( madeUntinkerRequest ); // Now you've got all the items used up, go ahead and prepare to // pulverize strong equipment. int itemPower; if ( KoLCharacter.hasSkill( "Pulverize" ) ) { boolean hasMalusAccess = KoLCharacter.isMuscleClass() && !KoLCharacter.isAvatarOfBoris(); for ( int i = 0; i < items.length; ++i ) { currentItem = items[ i ]; if ( KoLConstants.mementoList.contains( currentItem ) ) { continue; } if ( currentItem.getName().startsWith( "antique" ) ) { continue; } int itemId = currentItem.getItemId(); itemCount = currentItem.getCount( KoLConstants.inventory ); itemPower = EquipmentDatabase.getPower( itemId ); if ( itemCount > 0 && !NPCStoreDatabase.contains( itemId, false ) ) { switch ( ItemDatabase.getConsumptionType( itemId ) ) { case KoLConstants.EQUIP_HAT: case KoLConstants.EQUIP_PANTS: case KoLConstants.EQUIP_SHIRT: case KoLConstants.EQUIP_WEAPON: case KoLConstants.EQUIP_OFFHAND: if ( InventoryManager.hasItem( ItemPool.TENDER_HAMMER ) && itemPower >= 100 || hasMalusAccess && itemPower > 10 ) { RequestThread.postRequest( new PulverizeRequest( currentItem.getInstance( itemCount ) ) ); } break; case KoLConstants.EQUIP_FAMILIAR: case KoLConstants.EQUIP_ACCESSORY: if ( InventoryManager.hasItem( ItemPool.TENDER_HAMMER ) ) { RequestThread.postRequest( new PulverizeRequest( currentItem.getInstance( itemCount ) ) ); } break; default: if ( currentItem.getName().endsWith( "powder" ) || currentItem.getName().endsWith( "nuggets" ) ) { RequestThread.postRequest( new PulverizeRequest( currentItem.getInstance( itemCount ) ) ); } break; } } } } // Now you've got all the items used up, go ahead and prepare to // sell anything that's left. AdventureResultArray sellList = new AdventureResultArray(); for ( int i = 0; i < items.length; ++i ) { currentItem = items[ i ]; if ( KoLConstants.mementoList.contains( currentItem ) ) { continue; } if ( currentItem.getItemId() == ItemPool.MEAT_PASTE ) { continue; } itemCount = currentItem.getCount( KoLConstants.inventory ); if ( itemCount > 0 ) { sellList.add( currentItem.getInstance( itemCount ) ); } } if ( !sellList.isEmpty() ) { RequestThread.postRequest( new AutoSellRequest( sellList.toArray() ) ); sellList.clear(); } if ( !KoLCharacter.canInteract() ) { for ( int i = 0; i < items.length; ++i ) { currentItem = items[ i ]; if ( KoLConstants.mementoList.contains( currentItem ) ) { continue; } if ( currentItem.getItemId() == ItemPool.MEAT_PASTE ) { continue; } itemCount = currentItem.getCount( KoLConstants.inventory ) - 1; if ( itemCount > 0 ) { sellList.add( currentItem.getInstance( itemCount ) ); } } if ( !sellList.isEmpty() ) { RequestThread.postRequest( new AutoSellRequest( sellList.toArray() ) ); } } } }