/** * Copyright (c) 2005-2017, KoLmafia development team * http://kolmafia.sourceforge.net/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * [1] Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * [2] Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * [3] Neither the name "KoLmafia" nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package net.sourceforge.kolmafia.textui.command; import net.sourceforge.kolmafia.RequestLogger; import net.sourceforge.kolmafia.SpecialOutfit; import net.sourceforge.kolmafia.moods.MoodManager; import net.sourceforge.kolmafia.moods.RecoveryManager; import net.sourceforge.kolmafia.preferences.Preferences; import net.sourceforge.kolmafia.utilities.StringUtilities; public class MoodCommand extends AbstractCommand { { this.usage = " list | listall | clear | autofill | execute | repeat [<numTimes>] | <moodName> [<numTimes>] - mood management."; } @Override public void run( final String cmd, String parameters ) { parameters = parameters.toLowerCase(); if ( parameters.length() == 0 || parameters.equals( "list" ) ) { RequestLogger.printList( MoodManager.getTriggers() ); return; } else if ( parameters.equals( "listall" ) ) { RequestLogger.printList( MoodManager.getAvailableMoods() ); } else if ( parameters.equals( "clear" ) ) { MoodManager.removeTriggers( MoodManager.getTriggers().toArray() ); MoodManager.saveSettings(); RequestLogger.printLine( "Cleared mood." ); } else if ( parameters.equals( "autofill" ) ) { MoodManager.maximalSet(); MoodManager.saveSettings(); RequestLogger.printList( MoodManager.getTriggers() ); } else if ( parameters.equals( "execute" ) ) { if ( RecoveryManager.isRecoveryActive() || MoodManager.isExecuting() ) { return; } SpecialOutfit.createImplicitCheckpoint(); MoodManager.execute( 0 ); SpecialOutfit.restoreImplicitCheckpoint(); RequestLogger.printLine( "Mood swing complete." ); } else if ( parameters.startsWith( "repeat" ) ) { if ( RecoveryManager.isRecoveryActive() || MoodManager.isExecuting() ) { return; } int multiplicity = 0; int spaceIndex = parameters.lastIndexOf( " " ); if ( spaceIndex != -1 ) { multiplicity = StringUtilities.parseInt( parameters.substring( spaceIndex + 1 ) ); } SpecialOutfit.createImplicitCheckpoint(); MoodManager.execute( multiplicity ); SpecialOutfit.restoreImplicitCheckpoint(); RequestLogger.printLine( "Mood swing complete." ); } else { int multiplicity = 0; int spaceIndex = parameters.lastIndexOf( " " ); if ( spaceIndex != -1 ) { String possibleMultiplicityString = parameters.substring( spaceIndex + 1 ); if ( StringUtilities.isNumeric( possibleMultiplicityString ) ) { multiplicity = StringUtilities.parseInt( possibleMultiplicityString ); parameters = parameters.substring( 0, spaceIndex ); } } String previousMood = Preferences.getString( "currentMood" ); MoodManager.setMood( parameters ); if ( multiplicity > 0 ) { this.CLI.executeCommand( "mood", "repeat " + multiplicity ); MoodManager.setMood( previousMood ); } } } }