/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia.textui.command;
import net.sourceforge.kolmafia.RequestLogger;
import net.sourceforge.kolmafia.SpecialOutfit;
import net.sourceforge.kolmafia.moods.MoodManager;
import net.sourceforge.kolmafia.moods.RecoveryManager;
import net.sourceforge.kolmafia.preferences.Preferences;
import net.sourceforge.kolmafia.utilities.StringUtilities;
public class MoodCommand
extends AbstractCommand
{
{
this.usage = " list | listall | clear | autofill | execute | repeat [<numTimes>] | <moodName> [<numTimes>] - mood management.";
}
@Override
public void run( final String cmd, String parameters )
{
parameters = parameters.toLowerCase();
if ( parameters.length() == 0 || parameters.equals( "list" ) )
{
RequestLogger.printList( MoodManager.getTriggers() );
return;
}
else if ( parameters.equals( "listall" ) )
{
RequestLogger.printList( MoodManager.getAvailableMoods() );
}
else if ( parameters.equals( "clear" ) )
{
MoodManager.removeTriggers( MoodManager.getTriggers().toArray() );
MoodManager.saveSettings();
RequestLogger.printLine( "Cleared mood." );
}
else if ( parameters.equals( "autofill" ) )
{
MoodManager.maximalSet();
MoodManager.saveSettings();
RequestLogger.printList( MoodManager.getTriggers() );
}
else if ( parameters.equals( "execute" ) )
{
if ( RecoveryManager.isRecoveryActive() || MoodManager.isExecuting() )
{
return;
}
SpecialOutfit.createImplicitCheckpoint();
MoodManager.execute( 0 );
SpecialOutfit.restoreImplicitCheckpoint();
RequestLogger.printLine( "Mood swing complete." );
}
else if ( parameters.startsWith( "repeat" ) )
{
if ( RecoveryManager.isRecoveryActive() || MoodManager.isExecuting() )
{
return;
}
int multiplicity = 0;
int spaceIndex = parameters.lastIndexOf( " " );
if ( spaceIndex != -1 )
{
multiplicity = StringUtilities.parseInt( parameters.substring( spaceIndex + 1 ) );
}
SpecialOutfit.createImplicitCheckpoint();
MoodManager.execute( multiplicity );
SpecialOutfit.restoreImplicitCheckpoint();
RequestLogger.printLine( "Mood swing complete." );
}
else
{
int multiplicity = 0;
int spaceIndex = parameters.lastIndexOf( " " );
if ( spaceIndex != -1 )
{
String possibleMultiplicityString = parameters.substring( spaceIndex + 1 );
if ( StringUtilities.isNumeric( possibleMultiplicityString ) )
{
multiplicity = StringUtilities.parseInt( possibleMultiplicityString );
parameters = parameters.substring( 0, spaceIndex );
}
}
String previousMood = Preferences.getString( "currentMood" );
MoodManager.setMood( parameters );
if ( multiplicity > 0 )
{
this.CLI.executeCommand( "mood", "repeat " + multiplicity );
MoodManager.setMood( previousMood );
}
}
}
}