/** * Copyright (c) 2005-2017, KoLmafia development team * http://kolmafia.sourceforge.net/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * [1] Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * [2] Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * [3] Neither the name "KoLmafia" nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package net.sourceforge.kolmafia.request; import java.util.ArrayList; import java.util.List; import java.util.regex.Matcher; import java.util.regex.Pattern; import net.java.dev.spellcast.utilities.LockableListModel; import net.sourceforge.kolmafia.AdventureResult; import net.sourceforge.kolmafia.KoLCharacter; import net.sourceforge.kolmafia.KoLConstants; import net.sourceforge.kolmafia.KoLConstants.MafiaState; import net.sourceforge.kolmafia.KoLmafia; import net.sourceforge.kolmafia.RequestLogger; import net.sourceforge.kolmafia.objectpool.ItemPool; import net.sourceforge.kolmafia.persistence.ItemDatabase; import net.sourceforge.kolmafia.session.ClanManager; import net.sourceforge.kolmafia.session.ResultProcessor; import net.sourceforge.kolmafia.utilities.AdventureResultArray; import net.sourceforge.kolmafia.utilities.StringUtilities; public class ClanStashRequest extends TransferItemRequest { private static final Pattern LIST_PATTERN = Pattern.compile( "<form name=takegoodies.*?</select>" ); private static final Pattern ITEM_PATTERN = Pattern.compile( "<option value=([\\d]+) descid=([\\d]+)>(.*?)( \\(([\\d,]+)\\))?( \\(-[\\d,]*\\))?</option>" ); private final int moveType; public static final int REFRESH_ONLY = 0; public static final int ITEMS_TO_STASH = 1; public static final int MEAT_TO_STASH = 2; public static final int STASH_TO_ITEMS = 3; public ClanStashRequest() { super( "clan_stash.php" ); this.moveType = ClanStashRequest.REFRESH_ONLY; this.destination = new ArrayList(); } /** * Constructs a new <code>ClanStashRequest</code>. * * @param amount The amount of meat involved in this transaction */ public ClanStashRequest( final int amount ) { super( "clan_stash.php", new AdventureResult( AdventureResult.MEAT, amount ) ); this.addFormField( "action", "contribute" ); this.moveType = ClanStashRequest.MEAT_TO_STASH; this.destination = new ArrayList(); } public ClanStashRequest( AdventureResult attachment, final int moveType ) { this( new AdventureResult[] { attachment }, moveType ); } /** * Constructs a new <code>ClanStashRequest</code>. * * @param attachments The list of attachments involved in the request */ public ClanStashRequest( final AdventureResult[] attachments, final int moveType ) { super( "clan_stash.php", attachments ); this.moveType = moveType; if ( moveType == ClanStashRequest.ITEMS_TO_STASH ) { this.addFormField( "action", "addgoodies" ); this.source = KoLConstants.inventory; this.destination = ClanManager.getStash(); } else { this.addFormField( "action", "takegoodies" ); this.source = ClanManager.getStash(); this.destination = KoLConstants.inventory; } this.addFormField( "ajax", "1" ); } @Override protected boolean retryOnTimeout() { return this.moveType == ClanStashRequest.REFRESH_ONLY; } @Override public String getItemField() { return this.moveType == ClanStashRequest.ITEMS_TO_STASH ? "item" : "whichitem"; } @Override public String getQuantityField() { return this.moveType == ClanStashRequest.ITEMS_TO_STASH ? "qty" : "quantity"; } @Override public String getMeatField() { return "howmuch"; } public int getMoveType() { return this.moveType; } public List getItems() { List itemList = new ArrayList(); if ( this.attachments == null ) { return itemList; } for ( int i = 0; i < this.attachments.length; ++i ) { itemList.add( this.attachments[ i ] ); } return itemList; } @Override public int getCapacity() { return this.moveType == ClanStashRequest.STASH_TO_ITEMS ? 1 : 11; } @Override public TransferItemRequest getSubInstance( final AdventureResult[] attachments ) { return new ClanStashRequest( attachments, this.moveType ); } @Override public void processResults() { super.processResults(); switch ( this.moveType ) { case REFRESH_ONLY: KoLmafia.updateDisplay( "Stash list retrieved." ); return; case MEAT_TO_STASH: KoLmafia.updateDisplay( "Clan donation attempt complete." ); break; case STASH_TO_ITEMS: case ITEMS_TO_STASH: if ( !KoLmafia.permitsContinue() ) { KoLmafia.updateDisplay( MafiaState.ERROR, "Movement of items failed." ); } break; } } @Override public boolean parseTransfer() { return ClanStashRequest.parseTransfer( this.getURLString(), this.responseText ); } public static final Pattern ITEM_PATTERN1 = Pattern.compile( "You add (.*?) to the Goodies Hoard" ); public static final Pattern ITEM_PATTERN2 = Pattern.compile( "(\\d+) (.+?)(?:, (?=\\d)|, and| and (?=\\d)|$)" ); public static final boolean parseTransfer( final String urlString, final String responseText ) { if ( urlString.indexOf( "takegoodies" ) != -1 ) { // If you ask for too many of an item: // There aren't that many of that item in the stash. // // If you ask for (and are allowed to take) items: // You acquire 5 xxx if ( responseText.indexOf( "You acquire" ) == -1 ) { return false; } // Since "you acquire" items, they have already been // added to inventory TransferItemRequest.transferItems( urlString, TransferItemRequest.ITEMID_PATTERN, TransferItemRequest.QUANTITY_PATTERN, ClanManager.getStash(), null, 0 ); } else if ( urlString.indexOf( "addgoodies" ) != -1 ) { // If you didn't have the items you wanted to drop into // the stash: // You didn't actually have any of the items you // selected. Tsk, tsk. // Otherwise: // You add 5 xxx to the Goodies Hoard. if ( responseText.indexOf( "to the Goodies Hoard" ) == -1 ) { return false; } // Parse the actual number of items moved from the // responseText, rather than believing the URL AdventureResultArray items = TransferItemRequest.getItemList( responseText, ITEM_PATTERN1, (Pattern) null, ITEM_PATTERN2 ); TransferItemRequest.transferItems( items, KoLConstants.inventory, ClanManager.getStash() ); } else if ( urlString.indexOf( "action=contribute" ) != -1 ) { int meat = TransferItemRequest.transferredMeat( urlString, "howmuch" ); ResultProcessor.processMeat( 0 - meat ); KoLCharacter.updateStatus(); } if ( urlString.contains( "ajax=1" ) ) { return true; } ClanStashRequest.parseStash( responseText ); return true; } private static void parseStash( final String responseText ) { // In the event that the request was broken up into pieces, // there's nothing to look at. Return from the function call. if ( responseText == null || responseText.length() == 0 ) { return; } ClanManager.setStashRetrieved(); // Start with current stash contents LockableListModel<AdventureResult> stashContents = ClanManager.getStash(); // Clear it stashContents.clear(); // If there's nothing inside the goodies hoard, clear stash and return Matcher stashMatcher = ClanStashRequest.LIST_PATTERN.matcher( responseText ); if ( !stashMatcher.find() ) { return; } ArrayList<AdventureResult> items = new ArrayList<AdventureResult>(); Matcher matcher = ClanStashRequest.ITEM_PATTERN.matcher( stashMatcher.group() ); int lastFindIndex = 0; while ( matcher.find( lastFindIndex ) ) { lastFindIndex = matcher.end(); int itemId = StringUtilities.parseInt( matcher.group( 1 ) ); String descId = matcher.group( 2 ); String itemString = matcher.group( 3 ); String quantityString = matcher.group( 5 ); int quantity = 1; if ( quantityString != null ) { quantity = StringUtilities.parseInt( quantityString ); } // If this is a previously unknown item, register it. if ( ItemDatabase.getItemName( itemId ) == null ) { ItemDatabase.registerItem( itemId, itemString, descId ); } items.add( ItemPool.get( itemId, quantity ) ); } // Add everything en masse to the stash stashContents.addAll( items ); } @Override public boolean allowMementoTransfer() { return true; } @Override public boolean allowUntradeableTransfer() { return true; } public static final boolean registerRequest( final String urlString ) { if ( !urlString.startsWith( "clan_stash.php" ) ) { return false; } if ( urlString.indexOf( "takegoodies" ) != -1 ) { return TransferItemRequest.registerRequest( "remove from stash", urlString, TransferItemRequest.ITEMID_PATTERN, TransferItemRequest.QUANTITY_PATTERN, ClanManager.getStash(), 0 ); } if ( urlString.indexOf( "addgoodies" ) != -1 ) { return TransferItemRequest.registerRequest( "add to stash", urlString, TransferItemRequest.ITEMID_PATTERN, TransferItemRequest.QTY_PATTERN, KoLConstants.inventory, 0 ); } if ( urlString.indexOf( "action=contribute" ) != -1 ) { int meat = TransferItemRequest.transferredMeat( urlString, "howmuch" ); String message = "add to stash: " + meat + " Meat"; RequestLogger.updateSessionLog(); RequestLogger.updateSessionLog( message ); } return true; } @Override public String getStatusMessage() { switch ( this.moveType ) { case ClanStashRequest.ITEMS_TO_STASH: return "Dropping items into stash"; case ClanStashRequest.STASH_TO_ITEMS: return "Pulling items from stash"; case ClanStashRequest.MEAT_TO_STASH: return "Donating meat to stash"; } return "Refreshing stash contents"; } }