/** * Copyright (c) 2005-2017, KoLmafia development team * http://kolmafia.sourceforge.net/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * [1] Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * [2] Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * [3] Neither the name "KoLmafia" nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package net.sourceforge.kolmafia.swingui.panel; import net.java.dev.spellcast.utilities.LockableListModel; import net.sourceforge.kolmafia.AdventureResult; import net.sourceforge.kolmafia.KoLConstants; import net.sourceforge.kolmafia.RequestThread; import net.sourceforge.kolmafia.moods.MoodManager; import net.sourceforge.kolmafia.preferences.Preferences; import net.sourceforge.kolmafia.request.UneffectRequest; import net.sourceforge.kolmafia.swingui.widget.ShowDescriptionList; public class StatusEffectPanel extends ScrollablePanel { private final ShowDescriptionList elementList; public StatusEffectPanel() { this(new ShowDescriptionList( (LockableListModel) KoLConstants.activeEffects ) ); } public StatusEffectPanel( final ShowDescriptionList list ) { super( "Active Effects", "uneffect", "add to mood", list ); this.elementList = (ShowDescriptionList) this.scrollComponent; } @Override public void actionConfirmed() { Object[] effects = this.elementList.getSelectedValues(); for ( int i = 0; i < effects.length; ++i ) { RequestThread.postRequest( new UneffectRequest( (AdventureResult) effects[ i ] ) ); } } @Override public void actionCancelled() { Object[] effects = this.elementList.getSelectedValues(); this.elementList.clearSelection(); if ( Preferences.getString( "currentMood" ).equals( "apathetic" ) ) { MoodManager.setMood( "default" ); } int count = 0; for ( int i = 0; i < effects.length; ++i ) { String name = ( (AdventureResult) effects[ i ] ).getName(); String action = MoodManager.getDefaultAction( "lose_effect", name ); if ( !action.equals( "" ) ) { MoodManager.addTrigger( "lose_effect", name, action ); count++; continue; } action = MoodManager.getDefaultAction( "gain_effect", name ); if ( !action.equals( "" ) ) { MoodManager.addTrigger( "gain_effect", name, action ); count++; } } if ( count > 0 ) { MoodManager.saveSettings(); } } }