/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia.swingui.panel;
import net.java.dev.spellcast.utilities.LockableListModel;
import net.sourceforge.kolmafia.AdventureResult;
import net.sourceforge.kolmafia.KoLConstants;
import net.sourceforge.kolmafia.RequestThread;
import net.sourceforge.kolmafia.moods.MoodManager;
import net.sourceforge.kolmafia.preferences.Preferences;
import net.sourceforge.kolmafia.request.UneffectRequest;
import net.sourceforge.kolmafia.swingui.widget.ShowDescriptionList;
public class StatusEffectPanel
extends ScrollablePanel
{
private final ShowDescriptionList elementList;
public StatusEffectPanel()
{
this(new ShowDescriptionList( (LockableListModel) KoLConstants.activeEffects ) );
}
public StatusEffectPanel( final ShowDescriptionList list )
{
super( "Active Effects", "uneffect", "add to mood", list );
this.elementList = (ShowDescriptionList) this.scrollComponent;
}
@Override
public void actionConfirmed()
{
Object[] effects = this.elementList.getSelectedValues();
for ( int i = 0; i < effects.length; ++i )
{
RequestThread.postRequest( new UneffectRequest( (AdventureResult) effects[ i ] ) );
}
}
@Override
public void actionCancelled()
{
Object[] effects = this.elementList.getSelectedValues();
this.elementList.clearSelection();
if ( Preferences.getString( "currentMood" ).equals( "apathetic" ) )
{
MoodManager.setMood( "default" );
}
int count = 0;
for ( int i = 0; i < effects.length; ++i )
{
String name = ( (AdventureResult) effects[ i ] ).getName();
String action = MoodManager.getDefaultAction( "lose_effect", name );
if ( !action.equals( "" ) )
{
MoodManager.addTrigger( "lose_effect", name, action );
count++;
continue;
}
action = MoodManager.getDefaultAction( "gain_effect", name );
if ( !action.equals( "" ) )
{
MoodManager.addTrigger( "gain_effect", name, action );
count++;
}
}
if ( count > 0 )
{
MoodManager.saveSettings();
}
}
}