/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia.textui.command;
import java.util.ArrayList;
import net.sourceforge.kolmafia.AdventureResult;
import net.sourceforge.kolmafia.KoLCharacter;
import net.sourceforge.kolmafia.KoLConstants;
import net.sourceforge.kolmafia.KoLConstants.MafiaState;
import net.sourceforge.kolmafia.KoLmafia;
import net.sourceforge.kolmafia.KoLmafiaCLI;
import net.sourceforge.kolmafia.RequestLogger;
import net.sourceforge.kolmafia.RequestThread;
import net.sourceforge.kolmafia.moods.RecoveryManager;
import net.sourceforge.kolmafia.objectpool.ItemPool;
import net.sourceforge.kolmafia.persistence.EquipmentDatabase;
import net.sourceforge.kolmafia.persistence.ItemDatabase;
import net.sourceforge.kolmafia.persistence.ItemFinder;
import net.sourceforge.kolmafia.request.EquipmentRequest;
import net.sourceforge.kolmafia.request.GenericRequest;
import net.sourceforge.kolmafia.request.UseItemRequest;
import net.sourceforge.kolmafia.session.EquipmentManager;
import net.sourceforge.kolmafia.utilities.StringUtilities;
public class FoldItemCommand
extends AbstractCommand
{
public FoldItemCommand()
{
this.usage = "[?] <item> - produce item by using another form, repeated as needed.";
}
@Override
public void run( final String cmd, final String parameters )
{
// Determine which item to create
AdventureResult target = ItemFinder.getFirstMatchingItem( parameters, ItemFinder.ANY_MATCH );
if ( target == null )
{
return;
}
// If we already have the item in inventory, we're done
if ( target.getCount( KoLConstants.inventory ) > 0 )
{
return;
}
// Find the fold group containing this item
String targetName = target.getName();
String canon = StringUtilities.getCanonicalName( targetName );
ArrayList group = ItemDatabase.getFoldGroup( targetName );
if ( group == null )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "That's not a transformable item!" );
return;
}
// Confirm that we'll be able to make this item
boolean canShirt = KoLCharacter.isTorsoAware();
if ( !canShirt && EquipmentDatabase.isShirt( target ) )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "You can't make a shirt" );
return;
}
boolean canStaff =
KoLCharacter.hasSkill( "Spirit of Rigatoni" ) ||
KoLCharacter.isJarlsberg() ||
( KoLCharacter.getClassType().equals( KoLCharacter.SAUCEROR ) &&
KoLCharacter.hasEquipped( ItemPool.get( ItemPool.SPECIAL_SAUCE_GLOVE, 1 ) ) );
if ( !canStaff && EquipmentDatabase.isChefStaff( target ) )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "You can't make a chefstaff" );
return;
}
// Locate the item in the fold group
int count = group.size();
int targetIndex = 0;
for ( int i = 1; i < count; ++i )
{
String form = (String) group.get( i );
if ( form.equals( canon ) )
{
targetIndex = i;
break;
}
}
// Sanity check
if ( targetIndex == 0 )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "Internal error: cannot find " + targetName + " in fold group" );
return;
}
// Iterate backwards to find closest item to transform. Skip
// index 0.
int sourceIndex = ( targetIndex > 1 ) ? targetIndex - 1 : count - 1;
AdventureResult source = null;
AdventureResult worn = null;
int wornIndex = 0;
int slot = EquipmentManager.NONE;
boolean multiple = false;
while ( sourceIndex != targetIndex )
{
String form = (String) group.get( sourceIndex );
int itemId = ItemDatabase.getItemId( form );
AdventureResult item = ItemPool.get( itemId );
// If we have this item in inventory, use it
if ( item.getCount( KoLConstants.inventory ) > 0 )
{
source = item;
break;
}
// If we have this item equipped, remember where
int where = KoLCharacter.equipmentSlot( item );
if ( where != EquipmentManager.NONE )
{
if ( worn == null )
{
worn = item;
wornIndex = sourceIndex;
slot = where;
}
else
{
multiple = true;
}
}
// Consider the next item. Skip index 0.
sourceIndex = sourceIndex > 1 ? sourceIndex - 1 : count - 1;
}
// If a Boris's Helm is equipped, twist it regardless of whether or not
// they have one in inventory, since this is probably what the user wants.
if ( targetName.startsWith( "Boris's Helm" ) && slot != EquipmentManager.NONE )
{
StringBuilder buf = new StringBuilder();
buf.append( "inventory.php?action=twisthorns&slot=" );
buf.append( slot == EquipmentManager.HAT ? "hat" : "familiarequip" );
buf.append( "&pwd=" );
buf.append( GenericRequest.passwordHash );
GenericRequest request = new GenericRequest( buf.toString(), false );
RequestThread.postRequest( request );
return;
}
// If a Jarlsberg's pan is equipped, shake it regardless of whether or not
// they have one in inventory, since this is probably what the user wants.
if ( targetName.startsWith( "Jarlsberg's pan" ) && slot != EquipmentManager.NONE )
{
GenericRequest request = new GenericRequest( "inventory.php?action=shakepan" );
RequestThread.postRequest( request );
return;
}
// If Sneaky Pete's leather jacket is equipped, adjust it regardless of whether or not
// they have one in inventory, since this is probably what the user wants.
if ( targetName.startsWith( "Sneaky Pete's leather jacket" ) && slot != EquipmentManager.NONE )
{
GenericRequest request = new GenericRequest( "inventory.php?action=popcollar" );
RequestThread.postRequest( request );
return;
}
// The Robortender's toggle switch can only be toggled while equipped
if ( targetName.startsWith( "toggle switch" ) && slot != EquipmentManager.NONE )
{
// inventory.php?action=togglebutt&slot=familiarequip&pwd=aac208cd3ac99f274ea3822e13e5965a
StringBuilder buf = new StringBuilder();
buf.append( "inventory.php?action=togglebutt" );
buf.append( "&slot=familiarequip&pwd=" );buf.append( GenericRequest.passwordHash );
buf.append( "&ajax=1" );
GenericRequest request = new GenericRequest( buf.toString(), false );
RequestThread.postRequest( request );
return;
}
// track the equipment slot if Loathing Legion gear
// is being folded without being unequipped
int legionSlot = -1;
// If nothing in inventory is foldable, consider equipment
if ( source == null )
{
// Too many choices. Let player decide which one
if ( multiple )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "Unequip the item you want to fold into that." );
return;
}
if ( worn == null )
{
KoLmafia.updateDisplay( MafiaState.ERROR, "You don't have anything transformable into that item!" );
return;
}
// If we are switching a Loathing Legion item into another item that goes in the same slot
// then we don't need to unequip it first
if ( targetName.startsWith( "Loathing Legion" ) &&
( ItemDatabase.getConsumptionType( target.getItemId() ) == ItemDatabase.getConsumptionType( worn.getItemId() ) ) )
{
legionSlot = KoLCharacter.equipmentSlot( worn );
}
else
{
RequestThread.postRequest( new EquipmentRequest( EquipmentRequest.UNEQUIP, slot ) );
}
source = worn;
sourceIndex = wornIndex;
}
if ( KoLmafiaCLI.isExecutingCheckOnlyCommand )
{
RequestLogger.printLine( source + " => " + target );
return;
}
if ( targetName.startsWith( "Loathing Legion" ) )
{
StringBuilder buf = new StringBuilder();
buf.append( "inv_use.php?pwd=" );
buf.append( GenericRequest.passwordHash );
buf.append( "&switch=1" );
buf.append( "&whichitem=" );
buf.append( Integer.toString( source.getItemId() ) );
buf.append( "&fold=" );
buf.append( StringUtilities.getURLEncode( targetName ) );
if ( legionSlot != -1 )
{
buf.append( "&eq=" );
buf.append( EquipmentRequest.phpSlotNames[ legionSlot ] );
}
GenericRequest request = new GenericRequest( buf.toString(), false );
RequestThread.postRequest( request );
if ( legionSlot != -1 )
{
EquipmentManager.setEquipment( legionSlot, target );
KoLCharacter.recalculateAdjustments();
KoLCharacter.updateStatus();
RequestLogger.printLine( "Now wearing " + targetName );
}
return;
}
int damage = ( (Integer) group.get( 0 ) ).intValue();
damage = damage == 0 ? 0 : KoLCharacter.getMaximumHP() * damage / 100 + 2;
// Fold repeatedly until target is obtained
while ( sourceIndex != targetIndex )
{
String form = (String) group.get( sourceIndex );
int itemId = ItemDatabase.getItemId( form );
AdventureResult item = ItemPool.get( itemId );
// Consider the next item. Skip index 0.
sourceIndex = ( sourceIndex < count - 1 ) ? sourceIndex + 1 : 1;
// If we don't have this item in inventory, skip
if ( item.getCount( KoLConstants.inventory ) == 0 )
{
continue;
}
int hp = KoLCharacter.getCurrentHP();
if ( hp > 0 && hp < damage )
{
RecoveryManager.recoverHP( damage );
}
RequestThread.postRequest( UseItemRequest.getInstance( item ) );
}
}
}