/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.tests.math; import org.jbox2d.common.MathUtils; public class SinCosTable { public static final float TWOPI = (float) (Math.PI * 2); public static boolean LERP_LOOKUP = true; public final float precision; public final int tableLength; public final float[] sinLUT; //public final float[] cosLUT; public SinCosTable(float argPrecision){ precision = argPrecision; tableLength = (int) Math.ceil(TWOPI / precision); sinLUT = new float[tableLength]; //cosLUT = new float[tableLength]; for(int i=0; i<tableLength; i++){ sinLUT[i] = (float) Math.sin( i * precision); //cosLUT[i] = (float) Math.cos( i * precision); } } public final float sin(float x){ x %= TWOPI; if(LERP_LOOKUP){ x /= precision; final int index = (int)x; if(index != 0){ x %= index; } // the next index is 0 if(index == tableLength-1){ return ( (1-x)*sinLUT[index] + x * sinLUT[0]); }else{ return ( (1-x)*sinLUT[index] + x * sinLUT[index + 1]); } }else{ return sinLUT[ MathUtils.round(x / precision) % tableLength]; } } }