/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 1:41:40 PM Jan 23, 2011 */ package org.jbox2d.testbed.tests; import org.jbox2d.callbacks.DebugDraw; import org.jbox2d.callbacks.QueryCallback; import org.jbox2d.collision.AABB; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.EdgeShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.collision.shapes.Shape; import org.jbox2d.common.Color3f; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Settings; import org.jbox2d.common.Transform; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.pooling.IWorldPool; import org.jbox2d.testbed.framework.TestbedSettings; import org.jbox2d.testbed.framework.TestbedTest; /** * @author Daniel Murphy */ public class PolyShapes extends TestbedTest { int k_maxBodies = 256; int m_bodyIndex; Body m_bodies[] = new Body[k_maxBodies]; PolygonShape m_polygons[] = new PolygonShape[4]; CircleShape m_circle; @Override public void initTest(boolean argDeserialized) { // Ground body { BodyDef bd = new BodyDef(); Body ground = getWorld().createBody(bd); EdgeShape shape = new EdgeShape(); shape.set(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f)); ground.createFixture(shape, 0.0f); } { Vec2 vertices[] = new Vec2[3]; vertices[0] = new Vec2(-0.5f, 0.0f); vertices[1] = new Vec2(0.5f, 0.0f); vertices[2] = new Vec2(0.0f, 1.5f); m_polygons[0] = new PolygonShape(); m_polygons[0].set(vertices, 3); } { Vec2 vertices[] = new Vec2[3]; vertices[0] = new Vec2(-0.1f, 0.0f); vertices[1] = new Vec2(0.1f, 0.0f); vertices[2] = new Vec2(0.0f, 1.5f); m_polygons[1] = new PolygonShape(); m_polygons[1].set(vertices, 3); } { float w = 1.0f; float b = w / (2.0f + MathUtils.sqrt(2.0f)); float s = MathUtils.sqrt(2.0f) * b; Vec2 vertices[] = new Vec2[8]; vertices[0] = new Vec2(0.5f * s, 0.0f); vertices[1] = new Vec2(0.5f * w, b); vertices[2] = new Vec2(0.5f * w, b + s); vertices[3] = new Vec2(0.5f * s, w); vertices[4] = new Vec2(-0.5f * s, w); vertices[5] = new Vec2(-0.5f * w, b + s); vertices[6] = new Vec2(-0.5f * w, b); vertices[7] = new Vec2(-0.5f * s, 0.0f); m_polygons[2] = new PolygonShape(); m_polygons[2].set(vertices, 8); } { m_polygons[3] = new PolygonShape(); m_polygons[3].setAsBox(0.5f, 0.5f); } { m_circle = new CircleShape(); m_circle.m_radius = 0.5f; } m_bodyIndex = 0; } void Create(int index) { BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; float x = MathUtils.randomFloat(-2.0f, 2.0f); bd.position.set(x, 10.0f); bd.angle = MathUtils.randomFloat(-MathUtils.PI, MathUtils.PI); if (index == 4) { bd.angularDamping = 0.02f; } m_bodies[m_bodyIndex] = getWorld().createBody(bd); if (index < 4) { FixtureDef fd = new FixtureDef(); fd.shape = m_polygons[index]; fd.density = 1.0f; fd.friction = 0.3f; m_bodies[m_bodyIndex].createFixture(fd); } else { FixtureDef fd = new FixtureDef(); fd.shape = m_circle; fd.density = 1.0f; fd.friction = 0.3f; m_bodies[m_bodyIndex].createFixture(fd); } m_bodyIndex = (m_bodyIndex + 1) % k_maxBodies; } void DestroyBody() { for (int i = 0; i < k_maxBodies; ++i) { if (m_bodies[i] != null) { getWorld().destroyBody(m_bodies[i]); m_bodies[i] = null; return; } } } @Override public void keyPressed(char key, int argKeyCode) { switch (key) { case '1': case '2': case '3': case '4': case '5': Create(key - '1'); break; case 'a': for (int i = 0; i < k_maxBodies; i += 2) { if (m_bodies[i] != null) { boolean active = m_bodies[i].isActive(); m_bodies[i].setActive(!active); } } break; case 'd': DestroyBody(); break; } } /** * @see org.jbox2d.testbed.framework.TestbedTest#step(org.jbox2d.testbed.framework.TestbedSettings) */ @Override public void step(TestbedSettings settings) { super.step(settings); PolyShapesCallback callback = new PolyShapesCallback(getWorld().getPool()); callback.m_circle.m_radius = 2.0f; callback.m_circle.m_p.set(0.0f, 2.1f); callback.m_transform.setIdentity(); callback.debugDraw = getDebugDraw(); AABB aabb = new AABB(); callback.m_circle.computeAABB(aabb, callback.m_transform, 0); getWorld().queryAABB(callback, aabb); Color3f color = new Color3f(0.4f, 0.7f, 0.8f); getDebugDraw().drawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color); addTextLine("Press 1-5 to drop stuff"); addTextLine("Press 'a' to (de)activate some bodies"); addTextLine("Press 'd' to destroy a body"); addTextLine("Up to 30 bodies in the target circle are highlighted"); } /** * @see org.jbox2d.testbed.framework.TestbedTest#getTestName() */ @Override public String getTestName() { return "PolyShapes"; } } /** * This callback is called by b2World::QueryAABB. We find all the fixtures that overlap an AABB. Of * those, we use b2TestOverlap to determine which fixtures overlap a circle. Up to 30 overlapped * fixtures will be highlighted with a yellow border. * * @author Daniel Murphy */ class PolyShapesCallback implements QueryCallback { int e_maxCount = 30; CircleShape m_circle = new CircleShape(); Transform m_transform = new Transform(); DebugDraw debugDraw; int m_count; IWorldPool p; public PolyShapesCallback(IWorldPool argWorld) { m_count = 0; p = argWorld; } void DrawFixture(Fixture fixture) { Color3f color = new Color3f(0.95f, 0.95f, 0.6f); final Transform xf = fixture.getBody().getTransform(); switch (fixture.getType()) { case CIRCLE: { CircleShape circle = (CircleShape) fixture.getShape(); Vec2 center = Transform.mul(xf, circle.m_p); float radius = circle.m_radius; debugDraw.drawCircle(center, radius, color); } break; case POLYGON: { PolygonShape poly = (PolygonShape) fixture.getShape(); int vertexCount = poly.m_count; assert (vertexCount <= Settings.maxPolygonVertices); Vec2 vertices[] = new Vec2[Settings.maxPolygonVertices]; for (int i = 0; i < vertexCount; ++i) { vertices[i] = Transform.mul(xf, poly.m_vertices[i]); } debugDraw.drawPolygon(vertices, vertexCount, color); } break; default: break; } } public boolean reportFixture(Fixture fixture) { if (m_count == e_maxCount) { return false; } Body body = fixture.getBody(); Shape shape = fixture.getShape(); boolean overlap = p.getCollision().testOverlap(shape, 0, m_circle, 0, body.getTransform(), m_transform); if (overlap) { DrawFixture(fixture); ++m_count; } return true; } }