/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.testbed.tests; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.EdgeShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Color3f; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.testbed.framework.TestbedSettings; import org.jbox2d.testbed.framework.TestbedTest; import org.jbox2d.callbacks.RayCastCallback; public class RayCastTest extends TestbedTest { public static final int e_maxBodies = 256; enum Mode { e_closest, e_any, e_multiple }; int m_bodyIndex; Body[] m_bodies; Integer[] m_userData; PolygonShape[] m_polygons; CircleShape m_circle; EdgeShape m_edge; float m_angle; Mode m_mode; @Override public String getTestName() { return "Raycast"; } @Override public void initTest(boolean deserialized) { m_bodies = new Body[e_maxBodies]; m_userData = new Integer[e_maxBodies]; m_polygons = new PolygonShape[4]; { BodyDef bd = new BodyDef(); Body ground = getWorld().createBody(bd); EdgeShape shape = new EdgeShape(); shape.set(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f)); ground.createFixture(shape, 0.0f); } { Vec2 vertices[] = new Vec2[3]; vertices[0] = new Vec2(-0.5f, 0.0f); vertices[1] = new Vec2(0.5f, 0.0f); vertices[2] = new Vec2(0.0f, 1.5f); m_polygons[0] = new PolygonShape(); m_polygons[0].set(vertices, 3); } { Vec2 vertices[] = new Vec2[3]; vertices[0] = new Vec2(-0.1f, 0.0f); vertices[1] = new Vec2(0.1f, 0.0f); vertices[2] = new Vec2(0.0f, 1.5f); m_polygons[1] = new PolygonShape(); m_polygons[1].set(vertices, 3); } { float w = 1.0f; float b = w / (2.0f + MathUtils.sqrt(2.0f)); float s = MathUtils.sqrt(2.0f) * b; Vec2 vertices[] = new Vec2[8]; vertices[0] = new Vec2(0.5f * s, 0.0f); vertices[1] = new Vec2(0.5f * w, b); vertices[2] = new Vec2(0.5f * w, b + s); vertices[3] = new Vec2(0.5f * s, w); vertices[4] = new Vec2(-0.5f * s, w); vertices[5] = new Vec2(-0.5f * w, b + s); vertices[6] = new Vec2(-0.5f * w, b); vertices[7] = new Vec2(-0.5f * s, 0.0f); m_polygons[2] = new PolygonShape(); m_polygons[2].set(vertices, 8); } { m_polygons[3] = new PolygonShape(); m_polygons[3].setAsBox(0.5f, 0.5f); } { m_circle = new CircleShape(); m_circle.m_radius = 0.5f; } { m_edge = new EdgeShape(); m_edge.set(new Vec2(-1.0f, 0.0f), new Vec2(1.0f, 0.0f)); } m_bodyIndex = 0; m_angle = 0.0f; m_mode = Mode.e_closest; } RayCastClosestCallback ccallback = new RayCastClosestCallback(); RayCastAnyCallback acallback = new RayCastAnyCallback(); RayCastMultipleCallback mcallback = new RayCastMultipleCallback(); // pooling Vec2 point1 = new Vec2(); Vec2 d = new Vec2(); Vec2 pooledHead = new Vec2(); Vec2 point2 = new Vec2(); @Override public void step(TestbedSettings settings) { boolean advanceRay = settings.pause == false || settings.singleStep; super.step(settings); addTextLine("Press 1-6 to drop stuff, m to change the mode"); addTextLine("Polygon 1 is filtered"); addTextLine("Mode = " + m_mode); float L = 11.0f; point1.set(0.0f, 10.0f); d.set(L * MathUtils.cos(m_angle), L * MathUtils.sin(m_angle)); point2.set(point1); point2.addLocal(d); if (m_mode == Mode.e_closest) { ccallback.init(); getWorld().raycast(ccallback, point1, point2); if (ccallback.m_hit) { getDebugDraw().drawPoint(ccallback.m_point, 5.0f, new Color3f(0.4f, 0.9f, 0.4f)); getDebugDraw().drawSegment(point1, ccallback.m_point, new Color3f(0.8f, 0.8f, 0.8f)); pooledHead.set(ccallback.m_normal); pooledHead.mulLocal(.5f).addLocal(ccallback.m_point); getDebugDraw().drawSegment(ccallback.m_point, pooledHead, new Color3f(0.9f, 0.9f, 0.4f)); } else { getDebugDraw().drawSegment(point1, point2, new Color3f(0.8f, 0.8f, 0.8f)); } } else if (m_mode == Mode.e_any) { acallback.init(); getWorld().raycast(acallback, point1, point2); if (acallback.m_hit) { getDebugDraw().drawPoint(acallback.m_point, 5.0f, new Color3f(0.4f, 0.9f, 0.4f)); getDebugDraw().drawSegment(point1, acallback.m_point, new Color3f(0.8f, 0.8f, 0.8f)); pooledHead.set(acallback.m_normal); pooledHead.mulLocal(.5f).addLocal(acallback.m_point); getDebugDraw().drawSegment(acallback.m_point, pooledHead, new Color3f(0.9f, 0.9f, 0.4f)); } else { getDebugDraw().drawSegment(point1, point2, new Color3f(0.8f, 0.8f, 0.8f)); } } else if (m_mode == Mode.e_multiple) { mcallback.init(); getWorld().raycast(mcallback, point1, point2); getDebugDraw().drawSegment(point1, point2, new Color3f(0.8f, 0.8f, 0.8f)); for (int i = 0; i < mcallback.m_count; ++i) { Vec2 p = mcallback.m_points[i]; Vec2 n = mcallback.m_normals[i]; getDebugDraw().drawPoint(p, 5.0f, new Color3f(0.4f, 0.9f, 0.4f)); getDebugDraw().drawSegment(point1, p, new Color3f(0.8f, 0.8f, 0.8f)); pooledHead.set(n); pooledHead.mulLocal(.5f).addLocal(p); getDebugDraw().drawSegment(p, pooledHead, new Color3f(0.9f, 0.9f, 0.4f)); } } if (advanceRay) { m_angle += 0.25f * MathUtils.PI / 180.0f; } } void Create(int index) { if (m_bodies[m_bodyIndex] != null) { getWorld().destroyBody(m_bodies[m_bodyIndex]); m_bodies[m_bodyIndex] = null; } BodyDef bd = new BodyDef(); float x = (float) Math.random() * 20 - 10; float y = (float) Math.random() * 20; bd.position.set(x, y); bd.angle = (float) Math.random() * MathUtils.TWOPI - MathUtils.PI; m_userData[m_bodyIndex] = index; bd.userData = m_userData[m_bodyIndex]; if (index == 4) { bd.angularDamping = 0.02f; } m_bodies[m_bodyIndex] = getWorld().createBody(bd); if (index < 4) { FixtureDef fd = new FixtureDef(); fd.shape = m_polygons[index]; fd.friction = 0.3f; m_bodies[m_bodyIndex].createFixture(fd); } else if (index < 5) { FixtureDef fd = new FixtureDef(); fd.shape = m_circle; fd.friction = 0.3f; m_bodies[m_bodyIndex].createFixture(fd); } else { FixtureDef fd = new FixtureDef(); fd.shape = m_edge; fd.friction = 0.3f; m_bodies[m_bodyIndex].createFixture(fd); } m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies; } void DestroyBody() { for (int i = 0; i < e_maxBodies; ++i) { if (m_bodies[i] != null) { getWorld().destroyBody(m_bodies[i]); m_bodies[i] = null; return; } } } @Override public void keyPressed(char argKeyChar, int argKeyCode) { switch (argKeyChar) { case '1': case '2': case '3': case '4': case '5': case '6': Create(argKeyChar - '1'); break; case 'd': DestroyBody(); break; case 'm': if (m_mode == Mode.e_closest) { m_mode = Mode.e_any; } else if (m_mode == Mode.e_any) { m_mode = Mode.e_multiple; } else if (m_mode == Mode.e_multiple) { m_mode = Mode.e_closest; } break; } } } // This test demonstrates how to use the world ray-cast feature. // NOTE: we are intentionally filtering one of the polygons, therefore // the ray will always miss one type of polygon. // This callback finds the closest hit. Polygon 0 is filtered. class RayCastClosestCallback implements RayCastCallback { boolean m_hit; Vec2 m_point; Vec2 m_normal; public void init() { m_hit = false; } public float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction) { Body body = fixture.getBody(); Object userData = body.getUserData(); if (userData != null) { int index = (Integer) userData; if (index == 0) { // filter return -1f; } } m_hit = true; m_point = point; m_normal = normal; return fraction; } }; // This callback finds any hit. Polygon 0 is filtered. class RayCastAnyCallback implements RayCastCallback { public void init() { m_hit = false; } public float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction) { Body body = fixture.getBody(); Object userData = body.getUserData(); if (userData != null) { int index = (Integer) userData; if (index == 0) { // filter return -1f; } } m_hit = true; m_point = point; m_normal = normal; return 0f; } boolean m_hit; Vec2 m_point; Vec2 m_normal; }; // This ray cast collects multiple hits along the ray. Polygon 0 is filtered. class RayCastMultipleCallback implements RayCastCallback { public int e_maxCount = 30; Vec2 m_points[] = new Vec2[e_maxCount]; Vec2 m_normals[] = new Vec2[e_maxCount]; int m_count; public void init() { for (int i = 0; i < e_maxCount; i++) { m_points[i] = new Vec2(); m_normals[i] = new Vec2(); } m_count = 0; } public float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction) { Body body = fixture.getBody(); int index = 0; Object userData = body.getUserData(); if (userData != null) { index = (Integer) userData; if (index == 0) { // filter return -1f; } } assert (m_count < e_maxCount); m_points[m_count].set(point); m_normals[m_count].set(normal); ++m_count; if (m_count == e_maxCount) { return 0f; } return 1f; } };