/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.testbed.tests; import org.jbox2d.collision.Distance.SimplexCache; import org.jbox2d.collision.DistanceInput; import org.jbox2d.collision.DistanceOutput; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Color3f; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Settings; import org.jbox2d.common.Transform; import org.jbox2d.common.Vec2; import org.jbox2d.testbed.framework.TestbedSettings; import org.jbox2d.testbed.framework.TestbedTest; public class DistanceTest extends TestbedTest { Vec2 m_positionB; float m_angleB; Transform m_transformA; Transform m_transformB; PolygonShape m_polygonA; PolygonShape m_polygonB; @Override public String getTestName() { return "Distance"; } @Override public void initTest(boolean argDeserialized) { input.transformA = new Transform(); input.transformB = new Transform(); { m_transformA = new Transform(); m_transformA.setIdentity(); m_transformA.p.set(0.0f, -0.2f); m_polygonA = new PolygonShape(); m_polygonA.setAsBox(10.0f, 0.2f); } { m_positionB = new Vec2(); m_positionB.set(12.017401f, 0.13678508f); m_angleB = -0.0109265f; m_transformB = new Transform(); m_transformB.set(m_positionB, m_angleB); m_polygonB = new PolygonShape(); m_polygonB.setAsBox(2.0f, 0.1f); } for (int i = 0; i < v.length; i++) { v[i] = new Vec2(); } } DistanceInput input = new DistanceInput(); SimplexCache cache = new SimplexCache(); DistanceOutput output = new DistanceOutput(); Color3f color = new Color3f(0.9f, 0.9f, 0.9f); Vec2[] v = new Vec2[Settings.maxPolygonVertices]; Color3f c1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f c2 = new Color3f(1.0f, 1.0f, 0.0f); @Override public void step(TestbedSettings settings) { super.step(settings); input.proxyA.set(m_polygonA,0); input.proxyB.set(m_polygonB,0); input.transformA.set(m_transformA); input.transformB.set(m_transformB); input.useRadii = true; cache.count = 0; getWorld().getPool().getDistance().distance(output, cache, input); addTextLine("distance = " + output.distance); addTextLine("iterations = " + output.iterations); { for (int i = 0; i < m_polygonA.m_count; ++i) { Transform.mulToOutUnsafe(m_transformA, m_polygonA.m_vertices[i], v[i]); } getDebugDraw().drawPolygon(v, m_polygonA.m_count, color); for (int i = 0; i < m_polygonB.m_count; ++i) { Transform.mulToOutUnsafe(m_transformB, m_polygonB.m_vertices[i], v[i]); } getDebugDraw().drawPolygon(v, m_polygonB.m_count, color); } Vec2 x1 = output.pointA; Vec2 x2 = output.pointB; getDebugDraw().drawPoint(x1, 4.0f, c1); getDebugDraw().drawPoint(x2, 4.0f, c2); } @Override public void keyPressed(char argKeyChar, int argKeyCode) { switch (argKeyChar) { case 'a' : m_positionB.x -= 0.1f; break; case 'd' : m_positionB.x += 0.1f; break; case 's' : m_positionB.y -= 0.1f; break; case 'w' : m_positionB.y += 0.1f; break; case 'q' : m_angleB += 0.1f * MathUtils.PI; break; case 'e' : m_angleB -= 0.1f * MathUtils.PI; break; } m_transformB.set(m_positionB, m_angleB); } }